internal SceneT12( ) : base(Vector2.Zero, GestureType.None, new Resource[] { new Resource ( "bird2.image", ResourceType.Image, @"image\bird2" ), }, new Making[] { new Anime ( "b1", "bird2.image", new Vector2 ( 100, 100 ), 80, 80, 5, "a", new MovieSequence[] { new MovieSequence ( "a", true, new Point ( 1, 1 ), new Point ( 2, 1 ) ) }, new AnimeMovementAction ( 4, 0, new Rectangle ( -80, 0, 480, 0 ) ) ), new Anime ( "b2", "bird2.image", new Vector2 ( 300, 300 ), 80, 80, 5, "a", new MovieSequence[] { new MovieSequence ( "a", true, new Point ( 2, 1 ), new Point ( 3, 1 ) ) }, new AnimeMovementAction ( 0, 2, 0, 2 ) ), }) { this.bird1 = this.makings[ "b1" ] as Anime; this.bird2 = this.makings[ "b2" ] as Anime; }
internal static void Draw( Anime anime, GameTime time, SpriteBatch batch ) { Movie.Draw ( anime, time, batch ); }