Ejemplo n.º 1
0
        internal SceneT12( )
            : base(Vector2.Zero, GestureType.None,
			new Resource[] {
				new Resource ( "bird2.image", ResourceType.Image, @"image\bird2" ),
			},
			new Making[] {
				new Anime ( "b1", "bird2.image", new Vector2 ( 100, 100 ), 80, 80, 5, "a",
					new MovieSequence[] { new MovieSequence ( "a", true, new Point ( 1, 1 ), new Point ( 2, 1 ) ) },
					new AnimeMovementAction ( 4, 0, new Rectangle ( -80, 0, 480, 0 ) )
					),
				new Anime ( "b2", "bird2.image", new Vector2 ( 300, 300 ), 80, 80, 5, "a",
					new MovieSequence[] { new MovieSequence ( "a", true, new Point ( 2, 1 ), new Point ( 3, 1 ) ) },
					new AnimeMovementAction ( 0, 2, 0, 2 )
					),
			})
        {
            this.bird1 = this.makings[ "b1" ] as Anime;
            this.bird2 = this.makings[ "b2" ] as Anime;
        }
Ejemplo n.º 2
0
 internal static void Draw( Anime anime, GameTime time, SpriteBatch batch )
 {
     Movie.Draw ( anime, time, batch );
 }