public Area(int id, int type) { Objects = new List <Object>(); SubAreas = new List <SubArea>(); ID = id; Type = type; switch (Type) { case (int)AreaTypes.Field: { Name = "Field"; break; } case (int)AreaTypes.Forest: { Name = "Forest of " + NameGenerator.TownNameGenerator(); int _rng = RandomNumberGenerator.RandomInt(0, 100); if (_rng < 15) { SubAreas.Add(new SubArea(0, (int)SubAreaTypes.Cave, this)); } else if (_rng < 30) { SubAreas.Add(new SubArea(1, (int)SubAreaTypes.Cabin, this)); } break; } case (int)AreaTypes.Town: { Name = NameGenerator.TownNameGenerator(); SubAreas.Add(new SubArea(0, (int)SubAreaTypes.PlayerHome, this)); SubAreas.Add(new SubArea(1, (int)SubAreaTypes.GeneralStore, this)); SubAreas.Add(new SubArea(2, (int)SubAreaTypes.PublicBuilding, this)); SubAreas.Add(new SubArea(3, (int)SubAreaTypes.Church, this)); for (int i = 4; i < 7; i++) { int _rng = RandomNumberGenerator.RandomInt(0, 100); if (_rng < 20) { SubAreas.Add(new SubArea(i, (int)SubAreaTypes.RundownHouse, this)); } else if (_rng < 80) { SubAreas.Add(new SubArea(i, (int)SubAreaTypes.DecentHouse, this)); } else { SubAreas.Add(new SubArea(i, (int)SubAreaTypes.FamilyHouse, this)); } } break; } case (int)AreaTypes.Highway: { Name = "Highway"; if (RandomNumberGenerator.RandomInt(0, 100) > 74) { SubAreas.Add(new SubArea(0, (int)SubAreaTypes.RestStop, this)); } break; } case (int)AreaTypes.Road: { Name = "Road"; if (RandomNumberGenerator.RandomInt(0, 100) > 84) { SubAreas.Add(new SubArea(0, (int)SubAreaTypes.GasStation, this)); } break; } case (int)AreaTypes.SpecialBuilding: { Name = NameGenerator.TownNameGenerator() + " Plains"; int _rng = RandomNumberGenerator.RandomInt(0, 100); if (_rng < 33) { SubAreas.Add(new SubArea(0, (int)SubAreaTypes.Mall, this)); } else if (_rng < 66) { SubAreas.Add(new SubArea(1, (int)SubAreaTypes.Mansion, this)); } else { SubAreas.Add(new SubArea(2, (int)SubAreaTypes.MilitaryBase, this)); } break; } } }
static void Main(string[] args) { StatTemplates.InitializeStatTemplates(); var player = new Player(); foreach (var s in player.PlayerStats) { Console.ForegroundColor = StatTemplates.GetStatTemplateByID(s.Category).StatDisplayColor; Console.WriteLine(s.Name + ": " + s.Value); } Console.ForegroundColor = ConsoleColor.White; Console.WriteLine(""); for (int i = 1; i < 11; i++) { if (player.CheckForStatAmount(i) == 0) { Console.WriteLine(StatTemplates.GetStatTemplateByID(i).ZeroMessage); Console.WriteLine(""); Console.WriteLine("However..."); Console.WriteLine(""); } } for (int i = 1; i < 11; i++) { if (player.CheckForStatAmount(i) == 2) { Console.WriteLine(StatTemplates.GetStatTemplateByID(i).TwoMessage); } } player.DisplayMoney(); player.PickupMoney(100); if (Console.ReadKey().Key.ToString().ToUpper() == "L") { player.LevelUp(); Console.ReadKey(); } else if (Console.ReadKey().Key.ToString().ToUpper() == "S") { if (player.CheckForStatAmount(StatTemplates.Intelligence.ID) != 0) { player.ReadBook(9, 1); } else { PrintSlow("You cannot read books."); } Console.ReadKey(); } else if (Console.ReadKey().Key.ToString().ToUpper() == "G") { if (player.CheckForStatAmount(StatTemplates.Intelligence.ID) != 0) { player.ReadBook(5, 0); } else { PrintSlow("You cannot read books."); } Console.ReadKey(); } else { Console.WriteLine(""); PrintSlow("You are standing in front of §Your Homeß in the town of §" + NameGenerator.TownNameGenerator().ToUpper() + "ß."); Console.WriteLine(""); PrintSlow("The town has a §General Storeß, a §Church of the Lordß, a §Public Buildingß and two §Residential Homesß."); Console.ReadLine(); Console.WriteLine(""); } }