Esempio n. 1
0
        public Control()
        {
            gameEnd = false;

            rand = new Random();

            currentMap = new Map(realmStarts[rand.Next(0, realmStarts.Length)] + realmNames[rand.Next(0, realmNames.Length)] + realmNames[rand.Next(0, realmNames.Length)] + ", The " + realmTypes[rand.Next(0, realmTypes.Length)] + " of " + realmTitles[0],  1); ;

            player = new Player(new Item(materials[0] + " " + weapons[rand.Next(0, weapons.Length)], 1, true, false, false, false), new Item(materials[0] + " " + armors[rand.Next(0, armors.Length)], 1, false, true, false, false), Classes.Armsman);

            textBox = new ArrayList();
        }
Esempio n. 2
0
        private void input()
        {
            bool moveon = false;
            while (!moveon && !TCODConsole.isWindowClosed())
            {
                TCODKey key = TCODConsole.waitForKeypress(true);

                switch (key.KeyCode)
                {
                    case TCODKeyCode.Up:
                    case TCODKeyCode.KeypadEight:
                        if (player.getPlayerY() > 0 && currentMap.getPassable(player.getPlayerX(), player.getPlayerY() - 1))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX(), player.getPlayerY() - 1))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() && tempMon.getY() == player.getPlayerY() - 1)
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerY(player.getPlayerY() - 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.Down:
                    case TCODKeyCode.KeypadTwo:
                        if (player.getPlayerY() < 39 && currentMap.getPassable(player.getPlayerX(), player.getPlayerY() + 1))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX(), player.getPlayerY() + 1))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() && tempMon.getY() == player.getPlayerY() + 1)
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerY(player.getPlayerY() + 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.Left:
                    case TCODKeyCode.KeypadFour:
                        if (player.getPlayerX() > 0 && currentMap.getPassable(player.getPlayerX() - 1, player.getPlayerY()))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX() - 1, player.getPlayerY()))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() - 1 && tempMon.getY() == player.getPlayerY())
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerX(player.getPlayerX() - 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.Right:
                    case TCODKeyCode.KeypadSix:
                        if (player.getPlayerX() < 44 && currentMap.getPassable(player.getPlayerX() + 1, player.getPlayerY()))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX() + 1, player.getPlayerY()))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() + 1 && tempMon.getY() == player.getPlayerY())
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerX(player.getPlayerX() + 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.KeypadSeven:
                        if (player.getPlayerX() < 44 && currentMap.getPassable(player.getPlayerX() - 1, player.getPlayerY() - 1))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX() - 1, player.getPlayerY() - 1))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() - 1 && tempMon.getY() == player.getPlayerY() - 1)
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerX(player.getPlayerX() - 1);
                            player.setPlayerY(player.getPlayerY() - 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.KeypadNine:
                        if (player.getPlayerX() < 44 && currentMap.getPassable(player.getPlayerX() + 1, player.getPlayerY() - 1))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX() + 1, player.getPlayerY() - 1))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() + 1 && tempMon.getY() == player.getPlayerY() - 1)
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerX(player.getPlayerX() + 1);
                            player.setPlayerY(player.getPlayerY() - 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.KeypadOne:
                        if (player.getPlayerX() < 44 && currentMap.getPassable(player.getPlayerX() - 1, player.getPlayerY() + 1))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX() - 1, player.getPlayerY() + 1))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() - 1 && tempMon.getY() == player.getPlayerY() + 1)
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerX(player.getPlayerX() - 1);
                            player.setPlayerY(player.getPlayerY() + 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.KeypadThree:
                        if (player.getPlayerX() < 44 && currentMap.getPassable(player.getPlayerX() + 1, player.getPlayerY() + 1))
                        {
                            if (currentMap.checkIfMonster(player.getPlayerX() + 1, player.getPlayerY() + 1))
                            {
                                Object[] temp = currentMap.getMonsters();
                                for (int i = 0; i < temp.Length; i++)
                                {
                                    Monster tempMon = (Monster)temp[i];
                                    if (tempMon.getX() == player.getPlayerX() + 1 && tempMon.getY() == player.getPlayerY() + 1)
                                    {
                                        tempMon.reduceHealth(executePlayerAttack(tempMon));
                                    }
                                }
                                moveon = true;
                                break;
                            }
                            player.setPlayerX(player.getPlayerX() + 1);
                            player.setPlayerY(player.getPlayerY() + 1);
                            moveon = true;
                        }
                        break;
                    case TCODKeyCode.Char:
                        switch (key.Character)
                        {
                            case 'q':
                                if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()) != null)
                                {
                                    if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getIsWeapon())
                                    {
                                        textBox.Add("You looted " + currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getName() + " for " + currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getQuality() + " gold");
                                        player.addGold(currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getQuality());
                                        currentMap.setItem(player.getPlayerX(), player.getPlayerY(), null);
                                        moveon = true;
                                    }
                                    else if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getIsArmor())
                                    {
                                        textBox.Add("You looted " + currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getName() + " for " + currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getQuality() + " gold");
                                        player.addGold(currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getQuality());
                                        currentMap.setItem(player.getPlayerX(), player.getPlayerY(), null);
                                        moveon = true;
                                    }
                                    else if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getIsGold())
                                    {
                                        textBox.Add("You picked up " + currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getQuality() + " gold");
                                        player.addGold(currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getQuality());
                                        currentMap.setItem(player.getPlayerX(), player.getPlayerY(), null);
                                        moveon = true;
                                    }
                                    else if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getIsPotion())
                                    {
                                        textBox.Add("You looted " + currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getName() + " for 10 gold");
                                        player.addGold(10);
                                        currentMap.setItem(player.getPlayerX(), player.getPlayerY(), null);
                                        moveon = true;
                                    }
                                }
                                break;
                            case 'w':
                                if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()) != null)
                                {
                                    if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getIsWeapon())
                                    {
                                        textBox.Add("You looted " + player.getWeapon().getName() + " for " + player.getWeapon().getQuality() + " gold");
                                        player.addGold(player.getWeapon().getQuality());
                                        player.setWeapon(currentMap.getItem(player.getPlayerX(), player.getPlayerY()));
                                        textBox.Add("You equip " + player.getWeapon().getName());
                                        currentMap.setItem(player.getPlayerX(), player.getPlayerY(), null);
                                        moveon = true;
                                    }
                                    else if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getIsArmor())
                                    {
                                        textBox.Add("You looted " + player.getArmor().getName() + " for " + player.getArmor().getQuality() + " gold");
                                        player.addGold(player.getArmor().getQuality());
                                        player.setArmor(currentMap.getItem(player.getPlayerX(), player.getPlayerY()));
                                        textBox.Add("You equip " + player.getArmor().getName());
                                        currentMap.setItem(player.getPlayerX(), player.getPlayerY(), null);
                                        moveon = true;
                                    }
                                }
                                break;
                            case 'e':
                                if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()) != null)
                                {
                                    if (currentMap.getItem(player.getPlayerX(), player.getPlayerY()).getIsPotion())
                                    {
                                        player.setNowHP(player.getNowHP() + (player.getMaxHP() / 2));
                                        textBox.Add("You drink the healing potion, and recover some lost health.");
                                        currentMap.setItem(player.getPlayerX(), player.getPlayerY(), null);
                                        moveon = true;
                                    }
                                }
                                else if (currentMap.getTransision().getX() == player.getPlayerX() && currentMap.getTransision().getY() == player.getPlayerY())
                                {
                                    textBox.Add("You transport yourself into another realm");

                                    Map tmp = new Map(realmStarts[rand.Next(0, realmStarts.Length)] + realmNames[rand.Next(0, realmNames.Length)] + realmNames[rand.Next(0, realmNames.Length)] + ", The " + realmTypes[rand.Next(0, realmTypes.Length)] + " of " + realmTitles[currentMap.getLevel()], currentMap.getLevel() + 1);

                                    currentMap = tmp;
                                    player.setPlayerX(rand.Next(1, 44));
                                    player.setPlayerY(rand.Next(1, 39));
                                    moveon = true;
                                }
                                break;
                        }
                        break;
                }
            }
        }