protected virtual void HandleCursor(InputHelper input)
        {
            Vector2 position = Camera.ConvertScreenToWorld(input.Cursor);

            if ((input.IsNewButtonPress(Buttons.A) || input.IsNewMouseButtonPress(MouseButtons.LeftButton)) && _fixedMouseJoint == null)
            {
                Fixture savedFixture = World.TestPoint(position);
                if (savedFixture != null)
                {
                    Body body = savedFixture.Body;
                    _fixedMouseJoint          = new FixedMouseJoint(body, position);
                    _fixedMouseJoint.MaxForce = 1000.0f * body.Mass;
                    World.Add(_fixedMouseJoint);
                    body.Awake = true;
                }
            }

            if ((input.IsNewButtonRelease(Buttons.A) || input.IsNewMouseButtonRelease(MouseButtons.LeftButton)) && _fixedMouseJoint != null)
            {
                World.Remove(_fixedMouseJoint);
                _fixedMouseJoint = null;
            }

            if (_fixedMouseJoint != null)
            {
                _fixedMouseJoint.WorldAnchorB = position;
            }
        }
Esempio n. 2
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 /// <summary>
 /// Responds to user input, accepting or cancelling the message box.
 /// </summary>
 public override void HandleInput(InputHelper input, GameTime gameTime)
 {
     if (input.IsMenuSelect() || input.IsMenuCancel() || input.IsNewMouseButtonPress(MouseButtons.LeftButton))
     {
         ExitScreen();
     }
 }