public override bool CustomBiomesMatch(Player other)
        {
            BiomeHandler modOther = other.GetModPlayer <BiomeHandler>(mod);

            return(ZoneGlass == modOther.ZoneGlass);
            // If you have several Zones, you might find the &= operator or other logic operators useful:
            // bool allMatch = true;
            // allMatch &= ZoneGlass == modOther.ZoneGlass;
            // allMatch &= ZoneModel == modOther.ZoneModel;
            // return allMatch;
            // Here is an example just using && chained together in one statemeny
            // return ZoneGlass == modOther.ZoneGlass && ZoneModel == modOther.ZoneModel;
        }
        public override void CopyCustomBiomesTo(Player other)
        {
            BiomeHandler modOther = other.GetModPlayer <BiomeHandler>(mod);

            modOther.ZoneGlass = ZoneGlass;
        }