static void Main(string[] args) { PreCon.FreeTcpPort(); //finds a free port PreCon.PreSock(); //tries to connect to each address Server.SetCommands(); //sets the server's commands WmiFuncs.AddPaths(Environment.MachineName); //saves the server's local shared folders byte[] bytes = new byte[4096]; IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName()); for (int i = 0; i < ipHostInfo.AddressList.Length; i++) { if (ipHostInfo.AddressList[i].ToString().StartsWith("192")) { ipAddress = ipHostInfo.AddressList[i]; } } // builds the socket and starts listening for clients IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); listener.Bind(localEndPoint); string pass = SetPassword(); Console.WriteLine("listening on ip: " + ipAddress + " port: " + port); listener.Listen(3); while (true) { Socket handler = listener.Accept(); Console.WriteLine("A client with the ip of " + handler.RemoteEndPoint + " has connected"); //once a new client is connected, starts the socket maintenance function for him on a separate thread Thread t = new Thread(() => KeepInTact(handler, pass)); t.Start(); } }