Esempio n. 1
0
        private async Task CheckHang(CancellationToken cancellationToken)
        {
            if (!SpeedSensor.IsDriving)
            {
                var carMoveCommand = new CarMoveCommand
                {
                    Speed = 0
                };

                _motorController.MoveCar(null, carMoveCommand);

                Driving = null;

                await AudioPlayerController.PlayAndWaitAsync(AudioName.AutomatischesFahrenFesthaengen).WithCancellation(cancellationToken);

                await TurnBackward(1000, cancellationToken);
                await TurnLeft(700, cancellationToken, false);

                carMoveCommand = new CarMoveCommand
                {
                    Speed = 0
                };

                _motorController.MoveCar(null, carMoveCommand);
            }
        }
Esempio n. 2
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        private async Task TurnLeft(int milliseconds, CancellationToken cancellationToken, bool checkHang)
        {
            var carMoveCommand = new CarMoveCommand
            {
                Speed      = 1,
                LeftCircle = true
            };

            _motorController.MoveCar(null, carMoveCommand);

            await Task.Delay(TimeSpan.FromMilliseconds(milliseconds), cancellationToken);

            if (checkHang)
            {
                await CheckHang(cancellationToken);
            }

            carMoveCommand = new CarMoveCommand
            {
                Speed = 0
            };

            _motorController.MoveCar(null, carMoveCommand);

            Driving = null;
        }
Esempio n. 3
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        private async Task TurnFull(CancellationToken cancellationToken)
        {
            var carMoveCommand = new CarMoveCommand
            {
                Speed      = 1,
                LeftCircle = true
            };

            _motorController.MoveCar(null, carMoveCommand);

            await Task.Delay(TimeSpan.FromMilliseconds(1250), cancellationToken);

            await CheckHang(cancellationToken);

            carMoveCommand = new CarMoveCommand
            {
                Speed = 0
            };

            _motorController.MoveCar(null, carMoveCommand);

            Driving = null;
        }
Esempio n. 4
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        private async Task TurnBackward(int milliseconds, CancellationToken cancellationToken)
        {
            var carMoveCommand = new CarMoveCommand
            {
                Speed           = SPEED,
                ForwardBackward = true
            };

            _motorController.MoveCar(null, carMoveCommand);

            await Task.Delay(TimeSpan.FromMilliseconds(milliseconds), cancellationToken);

            await CheckHang(cancellationToken);

            carMoveCommand = new CarMoveCommand
            {
                Speed = 0
            };

            _motorController.MoveCar(null, carMoveCommand);

            Driving = null;
        }
Esempio n. 5
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        public void MoveCar(CarControlCommand carControlCommand,
                            CarMoveCommand carMoveCommandParam)
        {
            if (_isStopped)
            {
                return;
            }

            //Speed from 0 to 255
            var dcMotorMaxSpeed = 255;

            CarMoveCommand carMoveCommand = null;

            if (carMoveCommandParam != null)
            {
                carMoveCommand = carMoveCommandParam;
            }
            else if (carControlCommand != null)
            {
                carMoveCommand = new CarMoveCommand(carControlCommand);
            }

            if (_lastCarMoveCommand != null &&
                _lastCarMoveCommand.ForwardBackward == carMoveCommand.ForwardBackward &&
                _lastCarMoveCommand.LeftCircle == carMoveCommand.LeftCircle &&
                _lastCarMoveCommand.RightCircle == carMoveCommand.RightCircle &&
                _lastCarMoveCommand.RightLeft == carMoveCommand.RightLeft &&
                _lastCarMoveCommand.Speed == carMoveCommand.Speed)
            {
                return;
            }

            _lastCarMoveCommand = carMoveCommand;

            _automaticSpeakController.CarMoveCommand = carMoveCommand;

            var motorLeft1  = GetMotor(3);
            var motorLeft2  = GetMotor(4);
            var motorRight1 = GetMotor(1);
            var motorRight2 = GetMotor(2);

            if (carMoveCommand.Speed == 0)
            {
                motorLeft1.SetSpeed(0);
                motorLeft2.SetSpeed(0);
                motorRight1.SetSpeed(0);
                motorRight2.SetSpeed(0);

                motorLeft1.Run(MotorAction.RELEASE);
                motorLeft2.Run(MotorAction.RELEASE);
                motorRight1.Run(MotorAction.RELEASE);
                motorRight2.Run(MotorAction.RELEASE);
            }
            else if (carMoveCommand.RightCircle)
            {
                var carSpeedFull = (int)Math.Round(carMoveCommand.Speed * dcMotorMaxSpeed, 0);

                if (carMoveCommand.ForwardBackward)
                {
                    motorLeft1.Run(MotorAction.FORWARD);
                    motorLeft2.Run(MotorAction.FORWARD);
                    motorRight1.Run(MotorAction.BACKWARD);
                    motorRight2.Run(MotorAction.BACKWARD);

                    motorLeft1.SetSpeed(carSpeedFull);
                    motorLeft2.SetSpeed(carSpeedFull);
                    motorRight1.SetSpeed(carSpeedFull);
                    motorRight2.SetSpeed(carSpeedFull);
                }
                else
                {
                    motorLeft1.Run(MotorAction.BACKWARD);
                    motorLeft2.Run(MotorAction.BACKWARD);
                    motorRight1.Run(MotorAction.FORWARD);
                    motorRight2.Run(MotorAction.FORWARD);

                    motorLeft1.SetSpeed(carSpeedFull);
                    motorLeft2.SetSpeed(carSpeedFull);
                    motorRight1.SetSpeed(carSpeedFull);
                    motorRight2.SetSpeed(carSpeedFull);
                }
            }
            else if (carMoveCommand.LeftCircle)
            {
                var carSpeedFull = (int)Math.Round(carMoveCommand.Speed * dcMotorMaxSpeed, 0);

                if (carMoveCommand.ForwardBackward)
                {
                    motorLeft1.Run(MotorAction.BACKWARD);
                    motorLeft2.Run(MotorAction.BACKWARD);
                    motorRight1.Run(MotorAction.FORWARD);
                    motorRight2.Run(MotorAction.FORWARD);

                    motorLeft1.SetSpeed(carSpeedFull);
                    motorLeft2.SetSpeed(carSpeedFull);
                    motorRight1.SetSpeed(carSpeedFull);
                    motorRight2.SetSpeed(carSpeedFull);
                }
                else
                {
                    motorLeft1.Run(MotorAction.FORWARD);
                    motorLeft2.Run(MotorAction.FORWARD);
                    motorRight1.Run(MotorAction.BACKWARD);
                    motorRight2.Run(MotorAction.BACKWARD);

                    motorLeft1.SetSpeed(carSpeedFull);
                    motorLeft2.SetSpeed(carSpeedFull);
                    motorRight1.SetSpeed(carSpeedFull);
                    motorRight2.SetSpeed(carSpeedFull);
                }
            }
            //Left
            else if (carMoveCommand.RightLeft < 0)
            {
                var carSpeedFull = (int)Math.Round(carMoveCommand.Speed * dcMotorMaxSpeed, 0);
                var carSpeedSlow = (int)Math.Round(carMoveCommand.Speed * (1 - Math.Abs(carMoveCommand.RightLeft)) * dcMotorMaxSpeed, 0);

                if (carMoveCommand.ForwardBackward)
                {
                    motorLeft1.Run(MotorAction.FORWARD);
                    motorLeft2.Run(MotorAction.FORWARD);
                    motorRight1.Run(MotorAction.FORWARD);
                    motorRight2.Run(MotorAction.FORWARD);
                }
                else
                {
                    motorLeft1.Run(MotorAction.BACKWARD);
                    motorLeft2.Run(MotorAction.BACKWARD);
                    motorRight1.Run(MotorAction.BACKWARD);
                    motorRight2.Run(MotorAction.BACKWARD);
                }

                motorLeft1.SetSpeed(carSpeedSlow);
                motorLeft2.SetSpeed(carSpeedSlow);
                motorRight1.SetSpeed(carSpeedFull);
                motorRight2.SetSpeed(carSpeedFull);
            }
            //Right
            else if (carMoveCommand.RightLeft > 0)
            {
                var carSpeedFull = (int)Math.Round(carMoveCommand.Speed * dcMotorMaxSpeed, 0);
                var carSpeedSlow = (int)Math.Round(carMoveCommand.Speed * (1 - Math.Abs(carMoveCommand.RightLeft)) * dcMotorMaxSpeed, 0);

                if (carMoveCommand.ForwardBackward)
                {
                    motorLeft1.Run(MotorAction.FORWARD);
                    motorLeft2.Run(MotorAction.FORWARD);
                    motorRight1.Run(MotorAction.FORWARD);
                    motorRight2.Run(MotorAction.FORWARD);
                }
                else
                {
                    motorLeft1.Run(MotorAction.BACKWARD);
                    motorLeft2.Run(MotorAction.BACKWARD);
                    motorRight1.Run(MotorAction.BACKWARD);
                    motorRight2.Run(MotorAction.BACKWARD);
                }

                motorLeft1.SetSpeed(carSpeedFull);
                motorLeft2.SetSpeed(carSpeedFull);
                motorRight1.SetSpeed(carSpeedSlow);
                motorRight2.SetSpeed(carSpeedSlow);
            }
            else if (carMoveCommand.RightLeft == 0)
            {
                var carSpeedFull = (int)Math.Round(carMoveCommand.Speed * dcMotorMaxSpeed, 0);

                if (carMoveCommand.ForwardBackward)
                {
                    motorLeft1.Run(MotorAction.FORWARD);
                    motorLeft2.Run(MotorAction.FORWARD);
                    motorRight1.Run(MotorAction.FORWARD);
                    motorRight2.Run(MotorAction.FORWARD);
                }
                else
                {
                    motorLeft1.Run(MotorAction.BACKWARD);
                    motorLeft2.Run(MotorAction.BACKWARD);
                    motorRight1.Run(MotorAction.BACKWARD);
                    motorRight2.Run(MotorAction.BACKWARD);
                }

                motorLeft1.SetSpeed(carSpeedFull);
                motorLeft2.SetSpeed(carSpeedFull);
                motorRight1.SetSpeed(carSpeedFull);
                motorRight2.SetSpeed(carSpeedFull);
            }
        }
Esempio n. 6
0
        private async Task <FreeDirection> GetFreeDirection(CancellationToken cancellationToken)
        {
            if (!_isForward)
            {
                _servoController.PwmController.SetPwm(2, 0, FRONT_MIDDLE_HORIZONTAL);
                await Task.Delay(1000, cancellationToken);
            }

            var currentDistance = await _distanceMeasurementSensor.ReadDistanceInCm(3);

            if (currentDistance > MIN_DETECTION_CM)
            {
                _isForward = true;
                return(FreeDirection.Forward);
            }

            _isForward = false;

            var carMoveCommand = new CarMoveCommand
            {
                Speed = 0
            };

            _motorController.MoveCar(null, carMoveCommand);

            Driving = null;

            //Left
            _servoController.PwmController.SetPwm(2, 0, FRONT_LEFT_HORIZONTAL);
            await Task.Delay(500, cancellationToken);

            currentDistance = await _distanceMeasurementSensor.ReadDistanceInCm(3);

            if (currentDistance > MIN_DETECTION_CM)
            {
                return(FreeDirection.Left);
            }

            //LeftMiddle
            _servoController.PwmController.SetPwm(2, 0, FRONT_LEFT_MIDDLE_HORIZONTAL);
            await Task.Delay(250, cancellationToken);

            currentDistance = await _distanceMeasurementSensor.ReadDistanceInCm(3);

            if (currentDistance > MIN_DETECTION_CM)
            {
                return(FreeDirection.LeftMiddle);
            }

            //RightMiddle
            _servoController.PwmController.SetPwm(2, 0, FRONT_RIGHT_MIDDLE_HORIZONTAL);
            await Task.Delay(250, cancellationToken);

            currentDistance = await _distanceMeasurementSensor.ReadDistanceInCm(3);

            if (currentDistance > MIN_DETECTION_CM)
            {
                return(FreeDirection.RightMiddle);
            }

            //Right
            _servoController.PwmController.SetPwm(2, 0, FRONT_RIGHT_HORIZONTAL);
            await Task.Delay(250, cancellationToken);

            currentDistance = await _distanceMeasurementSensor.ReadDistanceInCm(3);

            if (currentDistance > MIN_DETECTION_CM)
            {
                return(FreeDirection.Right);
            }

            return(FreeDirection.None);
        }
Esempio n. 7
0
        private async void StartInternal(CancellationToken cancellationToken)
        {
            try
            {
                cancellationToken.ThrowIfCancellationRequested();

                _servoController.PwmController.SetPwm(2, 0, FRONT_MIDDLE_HORIZONTAL);
                _servoController.PwmController.SetPwm(3, 0, MIDDLE_VERTICAL);

                await Task.Delay(TimeSpan.FromMilliseconds(1500), cancellationToken);

                _isForward = true;

                while (!_isStopping)
                {
                    await Task.Delay(TimeSpan.FromMilliseconds(25), cancellationToken);

                    CarMoveCommand carMoveCommand = null;

                    var freeDirection = await GetFreeDirection(cancellationToken);

                    if (freeDirection == FreeDirection.Forward)
                    {
                        if (_isStopping)
                        {
                            break;
                        }

                        if (Driving.HasValue && DateTime.Now >= Driving.Value.AddMilliseconds(700))
                        {
                            await CheckHang(cancellationToken);
                        }

                        carMoveCommand = new CarMoveCommand
                        {
                            Speed = SPEED
                        };

                        _motorController.MoveCar(null, carMoveCommand);

                        Driving = DateTime.Now;
                    }
                    else
                    {
                        if (freeDirection == FreeDirection.Left)
                        {
                            if (_isStopping)
                            {
                                break;
                            }

                            await TurnLeft(700, cancellationToken, true);
                        }
                        else if (freeDirection == FreeDirection.LeftMiddle)
                        {
                            if (_isStopping)
                            {
                                break;
                            }

                            await TurnLeft(350, cancellationToken, false);
                        }
                        else if (freeDirection == FreeDirection.Right)
                        {
                            if (_isStopping)
                            {
                                break;
                            }

                            await TurnRight(700, cancellationToken, true);
                        }
                        else if (freeDirection == FreeDirection.RightMiddle)
                        {
                            if (_isStopping)
                            {
                                break;
                            }

                            await TurnRight(350, cancellationToken, false);
                        }
                        else if (freeDirection == FreeDirection.None)
                        {
                            if (_isStopping)
                            {
                                break;
                            }

                            await TurnFull(cancellationToken);
                        }
                    }
                }
            }
            catch (OperationCanceledException) { }

            var carMoveCommandEnd = new CarMoveCommand
            {
                Speed = 0
            };

            _motorController.MoveCar(null, carMoveCommandEnd);

            Driving = null;

            _servoController.PwmController.SetPwm(2, 0, FRONT_LEFT_HORIZONTAL);
            _servoController.PwmController.SetPwm(3, 0, 182);

            _isStopped = true;
        }