public bool SaveTexture(TextureSave saveData, string path) { IntPtr path_mem = CustomMarshal.MakeUTF8String(path); bool ret = ReplayRenderer_SaveTexture(m_Real, saveData, path_mem); CustomMarshal.Free(path_mem); return(ret); }
private static extern bool ReplayRenderer_SaveTexture(IntPtr real, TextureSave saveData, IntPtr path);
public bool SaveTexture(TextureSave saveData, string path) { IntPtr path_mem = CustomMarshal.MakeUTF8String(path); bool ret = ReplayRenderer_SaveTexture(m_Real, saveData, path_mem); CustomMarshal.Free(path_mem); return ret; }
public bool SaveTexture(TextureSave saveData, string path) { return ReplayRenderer_SaveTexture(m_Real, saveData, path); }
public bool SaveTexture(TextureSave saveData, string path) { return(ReplayRenderer_SaveTexture(m_Real, saveData, path)); }