Esempio n. 1
0
        /*
        ================
        R_RecursiveClipBPoly
        ================
        */
        static void R_RecursiveClipBPoly(bedge_t pedges, model.mnode_t pnode, model.msurface_t psurf)
        {
            bedge_t[]               psideedges = new bedge_t[2];
            bedge_t                 pnextedge, ptedge;
            int			            i, side, lastside;
            double		            dist, frac, lastdist;
            model.mplane_t	        splitplane, tplane = new model.mplane_t();
            model.mvertex_t	        pvert, plastvert, ptvert;
            model.node_or_leaf_t	pn;

            psideedges[0] = psideedges[1] = null;

            makeclippededge = false;

            // transform the BSP plane into model space
            // FIXME: cache these?
            splitplane = pnode.plane;
            tplane.dist = splitplane.dist -
                    mathlib.DotProduct(r_entorigin, splitplane.normal);
            tplane.normal[0] = mathlib.DotProduct(entity_rotation[0], splitplane.normal);
            tplane.normal[1] = mathlib.DotProduct(entity_rotation[1], splitplane.normal);
            tplane.normal[2] = mathlib.DotProduct(entity_rotation[2], splitplane.normal);

            // clip edges to BSP plane
            for ( ; pedges != null ; pedges = pnextedge)
            {
                pnextedge = pedges.pnext;

            // set the status for the last point as the previous point
            // FIXME: cache this stuff somehow?
                plastvert = pedges.v[0];
                lastdist = mathlib.DotProduct (plastvert.position, tplane.normal) -
                           tplane.dist;

                if (lastdist > 0)
                    lastside = 0;
                else
                    lastside = 1;

                pvert = pedges.v[1];

                dist = mathlib.DotProduct(pvert.position, tplane.normal) - tplane.dist;

                if (dist > 0)
                    side = 0;
                else
                    side = 1;

                if (side != lastside)
                {
                // clipped
                    if (numbverts >= MAX_BMODEL_VERTS)
                        return;

                // generate the clipped vertex
                    frac = lastdist / (lastdist - dist);
                    ptvert = pbverts[numbverts++];
                    ptvert.position[0] = plastvert.position[0] +
                            frac * (pvert.position[0] -
                            plastvert.position[0]);
                    ptvert.position[1] = plastvert.position[1] +
                            frac * (pvert.position[1] -
                            plastvert.position[1]);
                    ptvert.position[2] = plastvert.position[2] +
                            frac * (pvert.position[2] -
                            plastvert.position[2]);

                // split into two edges, one on each side, and remember entering
                // and exiting points
                // FIXME: share the clip edge by having a winding direction flag?
                    if (numbedges >= (MAX_BMODEL_EDGES - 1))
                    {
                        console.Con_Printf ("Out of edges for bmodel\n");
                        return;
                    }

                    ptedge = pbedges[numbedges];
                    ptedge.pnext = psideedges[lastside];
                    psideedges[lastside] = ptedge;
                    ptedge.v[0] = plastvert;
                    ptedge.v[1] = ptvert;

                    ptedge = pbedges[numbedges + 1];
                    ptedge.pnext = psideedges[side];
                    psideedges[side] = ptedge;
                    ptedge.v[0] = ptvert;
                    ptedge.v[1] = pvert;

                    numbedges += 2;

                    if (side == 0)
                    {
                    // entering for front, exiting for back
                        pfrontenter = ptvert;
                        makeclippededge = true;
                    }
                    else
                    {
                        pfrontexit = ptvert;
                        makeclippededge = true;
                    }
                }
                else
                {
                // add the edge to the appropriate side
                    pedges.pnext = psideedges[side];
                    psideedges[side] = pedges;
                }
            }

            // if anything was clipped, reconstitute and add the edges along the clip
            // plane to both sides (but in opposite directions)
            if (makeclippededge)
            {
                if (numbedges >= (MAX_BMODEL_EDGES - 2))
                {
                    console.Con_Printf ("Out of edges for bmodel\n");
                    return;
                }

                ptedge = pbedges[numbedges];
                ptedge.pnext = psideedges[0];
                psideedges[0] = ptedge;
                ptedge.v[0] = pfrontexit;
                ptedge.v[1] = pfrontenter;

                ptedge = pbedges[numbedges + 1];
                ptedge.pnext = psideedges[1];
                psideedges[1] = ptedge;
                ptedge.v[0] = pfrontenter;
                ptedge.v[1] = pfrontexit;

                numbedges += 2;
            }

            // draw or recurse further
            for (i=0 ; i<2 ; i++)
            {
                if (psideedges[i] != null)
                {
                // draw if we've reached a non-solid leaf, done if all that's left is a
                // solid leaf, and continue down the tree if it's not a leaf
                    pn = pnode.children[i];

                // we're done with this branch if the node or leaf isn't in the PVS
                    if (pn.visframe == r_visframecount)
                    {
                        if (pn.contents < 0)
                        {
                            if (pn.contents != bspfile.CONTENTS_SOLID)
                            {
                                r_currentbkey = ((model.mleaf_t)pn).key;
                                R_RenderBmodelFace (psideedges[i], psurf);
                            }
                        }
                        else
                        {
                            R_RecursiveClipBPoly (psideedges[i], (model.mnode_t)pnode.children[i],
                                              psurf);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
 static render()
 {
     int kk;
     int i,j;
     for(kk = 0; kk < 4; kk++) screenedge[kk] = new model.mplane_t();
     for(kk = 0; kk < 4; kk++) view_clipplanes[kk] = new render.clipplane_t();
     for(kk = 0; kk < 16; kk++) world_clipplanes[kk] = new render.clipplane_t();
     for(i = 0; i < 2; i++)
         for(j = 0; j < MAXWORKINGVERTS; j++)
             clip_verts[i][j] = new double[5];
     for(i = 0; i < 2; i++)
         for(j = 0; j < 8; j++)
             fva[i][j] = new draw.finalvert_t();
     for(kk = 0; kk < 8; kk++) av[kk] = new auxvert_t();
     r_alias_init();
 }
Esempio n. 3
0
 static model.mplane_t[] init_box_planes(int num)
 {
     var box_clipnodes = new model.mplane_t[num];
     for (int i = 0; i < num; i++)
     {
         box_clipnodes[i] = new model.mplane_t();
     }
     return box_clipnodes;
 }