/* ================ R_RecursiveClipBPoly ================ */ static void R_RecursiveClipBPoly(bedge_t pedges, model.mnode_t pnode, model.msurface_t psurf) { bedge_t[] psideedges = new bedge_t[2]; bedge_t pnextedge, ptedge; int i, side, lastside; double dist, frac, lastdist; model.mplane_t splitplane, tplane = new model.mplane_t(); model.mvertex_t pvert, plastvert, ptvert; model.node_or_leaf_t pn; psideedges[0] = psideedges[1] = null; makeclippededge = false; // transform the BSP plane into model space // FIXME: cache these? splitplane = pnode.plane; tplane.dist = splitplane.dist - mathlib.DotProduct(r_entorigin, splitplane.normal); tplane.normal[0] = mathlib.DotProduct(entity_rotation[0], splitplane.normal); tplane.normal[1] = mathlib.DotProduct(entity_rotation[1], splitplane.normal); tplane.normal[2] = mathlib.DotProduct(entity_rotation[2], splitplane.normal); // clip edges to BSP plane for ( ; pedges != null ; pedges = pnextedge) { pnextedge = pedges.pnext; // set the status for the last point as the previous point // FIXME: cache this stuff somehow? plastvert = pedges.v[0]; lastdist = mathlib.DotProduct (plastvert.position, tplane.normal) - tplane.dist; if (lastdist > 0) lastside = 0; else lastside = 1; pvert = pedges.v[1]; dist = mathlib.DotProduct(pvert.position, tplane.normal) - tplane.dist; if (dist > 0) side = 0; else side = 1; if (side != lastside) { // clipped if (numbverts >= MAX_BMODEL_VERTS) return; // generate the clipped vertex frac = lastdist / (lastdist - dist); ptvert = pbverts[numbverts++]; ptvert.position[0] = plastvert.position[0] + frac * (pvert.position[0] - plastvert.position[0]); ptvert.position[1] = plastvert.position[1] + frac * (pvert.position[1] - plastvert.position[1]); ptvert.position[2] = plastvert.position[2] + frac * (pvert.position[2] - plastvert.position[2]); // split into two edges, one on each side, and remember entering // and exiting points // FIXME: share the clip edge by having a winding direction flag? if (numbedges >= (MAX_BMODEL_EDGES - 1)) { console.Con_Printf ("Out of edges for bmodel\n"); return; } ptedge = pbedges[numbedges]; ptedge.pnext = psideedges[lastside]; psideedges[lastside] = ptedge; ptedge.v[0] = plastvert; ptedge.v[1] = ptvert; ptedge = pbedges[numbedges + 1]; ptedge.pnext = psideedges[side]; psideedges[side] = ptedge; ptedge.v[0] = ptvert; ptedge.v[1] = pvert; numbedges += 2; if (side == 0) { // entering for front, exiting for back pfrontenter = ptvert; makeclippededge = true; } else { pfrontexit = ptvert; makeclippededge = true; } } else { // add the edge to the appropriate side pedges.pnext = psideedges[side]; psideedges[side] = pedges; } } // if anything was clipped, reconstitute and add the edges along the clip // plane to both sides (but in opposite directions) if (makeclippededge) { if (numbedges >= (MAX_BMODEL_EDGES - 2)) { console.Con_Printf ("Out of edges for bmodel\n"); return; } ptedge = pbedges[numbedges]; ptedge.pnext = psideedges[0]; psideedges[0] = ptedge; ptedge.v[0] = pfrontexit; ptedge.v[1] = pfrontenter; ptedge = pbedges[numbedges + 1]; ptedge.pnext = psideedges[1]; psideedges[1] = ptedge; ptedge.v[0] = pfrontenter; ptedge.v[1] = pfrontexit; numbedges += 2; } // draw or recurse further for (i=0 ; i<2 ; i++) { if (psideedges[i] != null) { // draw if we've reached a non-solid leaf, done if all that's left is a // solid leaf, and continue down the tree if it's not a leaf pn = pnode.children[i]; // we're done with this branch if the node or leaf isn't in the PVS if (pn.visframe == r_visframecount) { if (pn.contents < 0) { if (pn.contents != bspfile.CONTENTS_SOLID) { r_currentbkey = ((model.mleaf_t)pn).key; R_RenderBmodelFace (psideedges[i], psurf); } } else { R_RecursiveClipBPoly (psideedges[i], (model.mnode_t)pnode.children[i], psurf); } } } } }
static render() { int kk; int i,j; for(kk = 0; kk < 4; kk++) screenedge[kk] = new model.mplane_t(); for(kk = 0; kk < 4; kk++) view_clipplanes[kk] = new render.clipplane_t(); for(kk = 0; kk < 16; kk++) world_clipplanes[kk] = new render.clipplane_t(); for(i = 0; i < 2; i++) for(j = 0; j < MAXWORKINGVERTS; j++) clip_verts[i][j] = new double[5]; for(i = 0; i < 2; i++) for(j = 0; j < 8; j++) fva[i][j] = new draw.finalvert_t(); for(kk = 0; kk < 8; kk++) av[kk] = new auxvert_t(); r_alias_init(); }
static model.mplane_t[] init_box_planes(int num) { var box_clipnodes = new model.mplane_t[num]; for (int i = 0; i < num; i++) { box_clipnodes[i] = new model.mplane_t(); } return box_clipnodes; }