public ptsDTMtriangleLine(ptsDTMpoint pt1, ptsDTMpoint pt2, ptsDTMtriangle tngle)
 {
     firstPoint = pt1;
      secondPoint = pt2;
      oneTriangle = tngle;
      theOtherTriangle = null;
 }
Esempio n. 2
0
        private void LoadTINfromVRML(string fileName)
        {
            string line;
             long lineCount = 0;
             if (!(String.Compare(Path.GetExtension(fileName), ".wrl", true) == 0))
             {
            throw new ArgumentException("Filename must have wrl extension.");
             }

             System.IO.StreamReader file = new System.IO.StreamReader(fileName);
             try
             {
            while ((line = file.ReadLine()) != null)
            {
               if (false == validateVRMLfileHeader(line))
                  throw new System.IO.InvalidDataException("File not in VRML2 format.");
               break;
            }

            lineCount++;
            while ((line = file.ReadLine()) != null)
            {
               lineCount++;
               if(line.Equals("IndexedFaceSet"))
                  break;
            }

            while ((line = file.ReadLine()) != null)
            {
               lineCount++;
               if (line.Equals("point"))
               {
                  line = file.ReadLine();  // eat the open brace,  [
                  break;
               }
            }

            ulong ptIndex=0;
            while ((line = file.ReadLine()) != null)
            {
               lineCount++;
               // Read until the close brace,  [
               if(line.Equals("]"))
                  break;
               scratchPoint = convertLineOfDataToPoint(line, ptIndex);
               if (allPoints == null)
               {
                  createAllpointsCollection();
                  myBoundingBox = new ptsBoundingBox2d(scratchPoint.x, scratchPoint.y,scratchPoint.x, scratchPoint.y);
               }
               allPoints.Add(ptIndex, scratchPoint);
               ptIndex++;
               myBoundingBox.expandByPoint(scratchPoint.x, scratchPoint.y, scratchPoint.z);
            }

            while ((line = file.ReadLine()) != null)
            {
               lineCount++;
               if (line.Equals("coordIndex"))
               {
                  line = file.ReadLine();  // eat the open brace,  [
                  break;
               }
            }

            var allTriangles_ = new List<ptsDTMtriangle>();
            while ((line = file.ReadLine()) != null)
            {
               lineCount++;
               // Read until the close brace,  [
               if (line.Equals("]"))
                  break;
               scratchTriangle = convertLineOfDataToTriangle(line);
               allTriangles_.Add(scratchTriangle);
            }

            allTriangles_.Sort();
            allTriangles = allTriangles_.ToList();
             }
             finally
             {
            file.Close();
             }
        }
Esempio n. 3
0
 private ptsDTMtriangle convertLineOfDataToTriangle(string line)
 {
     UInt32 ptIndex1, ptIndex2, ptIndex3;
      string[] parsed = line.Split(',');
      int correction = parsed.Length - 4;
      ptIndex1 = Convert.ToUInt32(parsed[0 + correction]);
      ptIndex2 = Convert.ToUInt32(parsed[1 + correction]);
      ptIndex3 = Convert.ToUInt32(parsed[2 + correction]);
      ptsDTMtriangle triangle = new ptsDTMtriangle(allPoints, ptIndex1, ptIndex2, ptIndex3);
      return triangle;
 }
Esempio n. 4
0
        private bool addTriangleLine(UInt64 ndx1, UInt64 ndx2, ptsDTMtriangle aTriangle)
        {
            if (ndx1 == 0 || ndx2 == 0 || aTriangle == null)
            return false;

             if (ndx1 < ndx2)
             {
            scratchUIntPair.num1 = ndx1;
            scratchUIntPair.num2 = ndx2;
             }
             else
             {
            scratchUIntPair.num1 = ndx2;
            scratchUIntPair.num2 = ndx1;
             }

             if (triangleLines == null)
             {
            triangleLines = new Dictionary<UInt64pair, ptsDTMtriangleLine>();
            scratchTriangleLine = new ptsDTMtriangleLine(allPoints[ndx1], allPoints[ndx2], aTriangle);
            triangleLines.Add(scratchUIntPair, scratchTriangleLine);

            return true;
             }

             bool tryGetSucces = triangleLines.TryGetValue(scratchUIntPair, out scratchTriangleLine);
             if (tryGetSucces == false)  // we must add this line to the collection
             {
            scratchTriangleLine = new ptsDTMtriangleLine(allPoints[ndx1], allPoints[ndx2], aTriangle);
            triangleLines.Add(scratchUIntPair, scratchTriangleLine);
            return true;
             }
             else
             {
            if (scratchTriangleLine.theOtherTriangle == null)
            {
               scratchTriangleLine.theOtherTriangle = aTriangle;
               return true;
            }
            else
            {
               return false;
            }
             }
        }
Esempio n. 5
0
        // Constructor to construct from an xml file
        public ptsDTM(string fileName)
        {
            if (!(String.Compare(Path.GetExtension(fileName), "xml", true) == 0))
             {
            //throw new notAnXMLfileException();
             }

             setupStopWatches();

             System.Console.WriteLine("");
             System.Console.WriteLine("Load XML document");
             XDocument tinXMLdoc = XDocument.Load(fileName);
             System.Console.WriteLine("Seeking Pnts collection");
             XElement root = tinXMLdoc.Elements().ToList<XElement>()[0];
             List<XElement> allXelements = root.Elements().ToList<XElement>();
             foreach (XElement anElement in allXelements)
             {
            if (String.Compare(anElement.Name.ToString(), "Surfaces") == 0)
            {
               System.Console.WriteLine("Found Surfaces Collection");
               XElement surfacesXE = anElement;
               XElement srface = surfacesXE.Elements().ToList<XElement>()[0];
               List<XElement> srfcElements = srface.Elements().ToList<XElement>();
               foreach (XElement aSubElement in srfcElements)
               {
                  if (String.Compare(aSubElement.Name.ToString(), "Definition") == 0)
                  {
                     List<XElement> dfinitionElements = aSubElement.Elements().ToList<XElement>();
                     foreach (XElement subDef in dfinitionElements)
                     {
                        System.Console.WriteLine(subDef.Name);
                        if (String.Compare(subDef.Name.ToString(), "Pnts") == 0)
                        {
                           System.Console.WriteLine("Found Pnts collection");
                           stpWatches["Process Points"].Start();
                           List<XElement> pnts = subDef.Elements().ToList<XElement>();
                           foreach (XElement pnt in pnts)
                           {
                              scratchPoint = new ptsDTMpoint(pnt.Value);
                              UInt64 index;
                              UInt64.TryParse(pnt.FirstAttribute.Value, out index);
                              if (null == allPoints)
                                 allPoints = new Dictionary<UInt64, ptsDTMpoint>();
                              allPoints.Add(index, scratchPoint);
                           }
                           pnts = null;
                           GC.Collect();   GC.WaitForPendingFinalizers();
                           stpWatches["Process Points"].Stop();
                           System.Console.WriteLine("Processing Points took:");
                           consoleOutStopwatch(stpWatches["Process Points"]);
                        }
                        if (String.Compare(subDef.Name.ToString(), "Faces") == 0)
                        {
                           ulong count;
                           count = 0;
                           stpWatches["Process Triangles"].Start();
                           List<XElement> faces = subDef.Elements().ToList<XElement>();
                           foreach (XElement aFace in faces)
                           {
                              count++;
                              scratchTriangle = new ptsDTMtriangle(allPoints, aFace.Value.ToString());
                              if (null == allTriangles_genList)
                                 allTriangles_genList = new List<ptsDTMtriangle>();
                              allTriangles_genList.Add(scratchTriangle);
                              if ((count % 100000) == 0) System.Console.WriteLine("{0} Triangles so far.", count);
                              //To Do: start here: Add function to get Indexes of points
                              //    and assign to each triangle
                              // or just hold the indices for now -- not sure -- sleep on it
                           }
                           System.Console.WriteLine("Total Triangles = {0}", count);
                           System.Console.WriteLine("Freeing Faces collection");
                           faces = null;
                           GC.Collect();   GC.WaitForPendingFinalizers();
                           System.Console.WriteLine("Copying triangle list to array");
                           allTriangles = allTriangles_genList.ToArray<ptsDTMtriangle>();
                           System.Console.WriteLine("Freeing triangle list");
                           allTriangles_genList = null;
                           GC.Collect();   GC.WaitForPendingFinalizers();

                           System.Console.WriteLine("Sorting Triangle Array in x");
                           Array.Sort(allTriangles);

                           System.Console.WriteLine("Sorting Triangle Array in y");
                           //not yet implemented

                           stpWatches["Process Triangles"].Stop();
                           System.Console.WriteLine("Processing Triangles took:");
                           consoleOutStopwatch(stpWatches["Process Triangles"]);
                        }

                        // all processing is complete by this point
                     }
                  }
               }
            }
             }
             tinXMLdoc = null;
             GC.Collect();   GC.WaitForPendingFinalizers();
        }