public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); powerComp = GetComp <CompPowerTrader>(); refuelableComp = GetComp <CompRefuelable>(); outputComp = GetComp <CompOutputAdjustable>(); }
public override void PostMake() { base.PostMake(); powerComp = GetComp <CompPowerTrader>(); refuelableComp = GetComp <CompRefuelable>(); outputComp = GetComp <CompOutputAdjustable>(); }
public override void PostMake() { base.PostMake(); compOutputAdjustable = GetComp <CompOutputAdjustable>(); }
public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); compOutputAdjustable = GetComp <CompOutputAdjustable>(); }