public override void SpawnSetup(Map map, bool respawningAfterLoad)
 {
     base.SpawnSetup(map, respawningAfterLoad);
     powerComp      = GetComp <CompPowerTrader>();
     refuelableComp = GetComp <CompRefuelable>();
     outputComp     = GetComp <CompOutputAdjustable>();
 }
 public override void PostMake()
 {
     base.PostMake();
     powerComp      = GetComp <CompPowerTrader>();
     refuelableComp = GetComp <CompRefuelable>();
     outputComp     = GetComp <CompOutputAdjustable>();
 }
Esempio n. 3
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 public override void PostMake()
 {
     base.PostMake();
     compOutputAdjustable = GetComp <CompOutputAdjustable>();
 }
Esempio n. 4
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 public override void SpawnSetup(Map map, bool respawningAfterLoad)
 {
     base.SpawnSetup(map, respawningAfterLoad);
     compOutputAdjustable = GetComp <CompOutputAdjustable>();
 }