public static void changeScene(string levelName) { switch (levelName) { case "Opening": { text = "Opening"; SceneManager.scene = new Opening(); actualScene = SCENE.OPENING; } break; case "Level_01": { text = "Level_01"; SceneManager.scene = new Level_01(); actualScene = SCENE.LEVEL_01; } break; case "GameOver": { text = "GameOver"; SceneManager.scene = new GameOver(); actualScene = SCENE.GAMEOVER; } break; default: break; } }
public static void Setup() { text = "OPENING"; SceneManager.scene = new Opening(); actualScene = SCENE.OPENING; }