public static void changeScene(string levelName)
 {
     switch (levelName)
     {
         case "Opening":
             {
                 text = "Opening";
                 SceneManager.scene = new Opening();
                 actualScene = SCENE.OPENING;
             }
             break;
         case "Level_01":
             {
                 text = "Level_01";
                 SceneManager.scene = new Level_01();
                 actualScene = SCENE.LEVEL_01;
             }
             break;
         case "GameOver":
             {
                 text = "GameOver";
                 SceneManager.scene = new GameOver();
                 actualScene = SCENE.GAMEOVER;
             }
             break;
         default:
             break;
     }
 }
 public static void Setup()
 {
     text = "OPENING";
     SceneManager.scene = new Opening();
     actualScene = SCENE.OPENING;
 }