Esempio n. 1
0
        public void Collect(Player player)
        {
            if (player.IsActive || (!player.IsActive && !player.IsFold))
            {
                FoldCount += player.IsFold ? 1 : 0;
                CallCount += player.Action == PlayerAction.Call ? 1 : 0;
                CheckCount += player.Action == PlayerAction.Check ? 1 : 0;
                RaiseCount += (player.Action == PlayerAction.Raise || (!player.IsActive && !player.IsFold)) ? 1 : 0;

                TotalCount += 1;
            }
        }
Esempio n. 2
0
        public Table(int playerCount, AppSettings settings)
        {
            TotalRounds = 0;

            ButtonPlayerPrev = -999;
            _random = new Random();
            ShortButton1 = settings.ShortButtonRect1;
            ShortButton2 = settings.ShortButtonRect2;
            ShortButton3 = settings.ShortButtonRect3;
            ShortButton4 = settings.ShortButtonRect4;

            CardSuitRect = settings.CardSuitRect;
            CardRankRect = settings.CardRankRect;
            CardMinSize = (int)settings.MinCardSize;

            BetCounterPreFlop = 1;
            BetCounterFlop = 1;
            BetCounterTurn = 1;
            BetCounterRiver = 1;
            RaiseCounter = 0;

            PlayerActionCounter = 0;

            PlayerRects = new List<Rectangle>();
            PlayerFolds = new List<Rectangle>();
            ButtonRects = new List<Rectangle>();
            BetRects = new List<Rectangle>();

            Players = new PlayerCollection();
            DealerButtons = new List<bool>();
            PlayerBets = new List<PlayerBet>();

            MyBalance = new Player();
            Bank = new Bank();

            for (int i = 0; i < playerCount; i++)
            {
                Players.Add(new Player {Action = PlayerAction.Init});
            }

            for (int i = 0; i < playerCount; i++)
            {
                DealerButtons.Add(false);
            }

            for (int i = 0; i < playerCount; i++)
            {
                PlayerBets.Add(new PlayerBet());
            }

            _cardRecognizer = new CardRecognizer();
        }