public override void Parse(GameBitBuffer buffer)
 {
     serTiers = new SerializeData();
     serTiers.Parse(buffer);
     //still checking variablearrays
     this.Tiers = new List<ItemTierData>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Tiers.Count; loop12++)
     {
         _Tiers[loop12] = new ItemTierData();
         _Tiers[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serTiers = new SerializeData();
     serTiers.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     Tiers = new List<ItemTierData>();
     for(int i = 0; i < (int)(serTiers.Field1 / 32); i++)
     {
     stream.Position = serTiers.Field0 + 16 + (32*i) ;
         ItemTierData temp12_Tiers;
         temp12_Tiers = new ItemTierData();
         temp12_Tiers.FileRead(stream, stream.Position);
         _Tiers.Add(temp12_Tiers);
     }
 }