public override void Parse(GameBitBuffer buffer) { serTiers = new SerializeData(); serTiers.Parse(buffer); //still checking variablearrays this.Tiers = new List<ItemTierData>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _Tiers.Count; loop12++) { _Tiers[loop12] = new ItemTierData(); _Tiers[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; serTiers = new SerializeData(); serTiers.FileRead(stream, stream.Position); stream.Position = offset + 8; //still checking variablearrays Tiers = new List<ItemTierData>(); for(int i = 0; i < (int)(serTiers.Field1 / 32); i++) { stream.Position = serTiers.Field0 + 16 + (32*i) ; ItemTierData temp12_Tiers; temp12_Tiers = new ItemTierData(); temp12_Tiers.FileRead(stream, stream.Position); _Tiers.Add(temp12_Tiers); } }