Esempio n. 1
0
		public  bool apply(reactor rec,int pa){


			particle a = rec.get_particle_id(pa);

			type_state old_a = a.st;
			type_state new_a = end;
			if (old_a != new_a)
				rec.update_new_state (a, old_a, new_a);
		

			if (unlink)
				rec.all_unlink (a.id);

			return true;
		}
Esempio n. 2
0
		public bool apply(reactor rec,pair_part ret){


			particle a = rec.get_particle_id(ret.id1);
			particle b = rec.get_particle_id(ret.id2);
			type_state old_a = a.st;
			type_state old_b = b.st;

			switch (function) {

			case 0:
			default: 
				return false;
			case 1: //link
				rec.link (a, b);
				break;
			case 2: // split 
				rec.unlink (a, b);
				break;
			case 3: // add 
				type_state new_a = new type_state(a.st.type,a.st.state+1);
				type_state new_b = new type_state(b.st.type,b.st.state+1);
				rec.update_new_state (a, old_a,new_a);
				rec.update_new_state (b, old_b,new_b);			
				break;
			case 4: // swap 
				rec.update_new_state (a, old_a,old_b);
				rec.update_new_state (b, old_b,old_a);	
				break;
			}

			return true;
		}
Esempio n. 3
0
		public bool apply(reactor rec,pair_part ret){


			particle a = rec.get_particle_id(ret.id1);
			particle b = rec.get_particle_id(ret.id2);
			type_state old_a = a.st;
			type_state old_b = b.st;
			//	Console.WriteLine ("A:" + (old_a.state == r.reactants.b.state));
			pair_st st = products;
			type_state new_a = st.a;
			type_state new_b = st.b;
			if (old_a != new_a)
				rec.update_new_state (a, old_a, new_a);
			if (old_b!=new_b)
				rec.update_new_state (b , old_b, new_b);				

			if (productContact)
				rec.link (a, b);
			else {
				a.unlink (b);
				rec.unlink (a, b);

			}

			return true;
		}