Esempio n. 1
0
		/// <summary>
		/// main init <see cref="lifemix.lifereactor"/> class using seed+fraction to eliminate 
		/// rules and add them to the reactor.
		/// </summary>
		/// <param name="tm"> max type </param>
		/// <param name="sm"> max state </param>
		/// <param name="f"> fraction (0 < x < 1.0) </param>
		/// <param name="s"> seed for replay </param>
		public lifereactor (int tm, int sm, double f, int s, double r)
		{
			/// init members
			tmax = tm;
			smax = sm;
			fraction = f;
			seed = s;

			/// then init random generator 
			rd = new Random (seed);

			/// create reactor
			rec = new reactor ();

			int idx = 0;
			

			/// prepare the loop for all possible reaction 
			/// and thin it according to fraction 
			for (int t1 = 0; t1 < tmax; t1++) {
				for (int s1 = 0; s1 < smax; s1++) {
					for (int t2 = 0; t2 < tmax; t2++) {
						for (int s2 = 0; s2 < smax; s2++) {
							for (int s3 = 0; s3 < smax; s3++) {
								for (int s4 = 0; s4 < smax; s4++) {
									for (int c = 0; c < 2; c++) {
										for (int p = 0; p < 2; p++) {
											if ((s1 != s3) || (s2 != s4) || (c != p)) {
												double o = rd.NextDouble ();
												if (o < fraction) {												
													var ru = new b_rule (c == 1, t1 + 1, s1, t2 + 1, s2, p == 1, t1 + 1, s3, t2 + 1, s4, idx, r);
													idx++;
													rec.add_rule (ru);
												}
											}
										}
									}
								}
							}
						}
					}
				}
			}

		/*	for (int t1 = 0; t1 < tmax; t1++) {
				for (int s1 = 0; s1 < smax; s1++) {
					for (int t2 = 0; t2 < tmax; t2++) {
						for (int s2 = 0; s2 < smax; s2++) {
							double o = rd.NextDouble ();
							if (o < fraction) {
								var ru = new m_rule (t1, s1, t2, s2, false, r, ++idx);
								rec.add_rule (ru);
							}
						}
					}
				}
			}
			*/	
		}
Esempio n. 2
0
		public static void Main (string[] args)
		{


			int seed = Int32.Parse (args [0]);
			double lambda = double.Parse (args [1]);
			int nb = Int32.Parse (args [2]);
			//double kappa = double.Parse (args [3]);

			string js_name = args [3];
			string json;
			using (System.IO.StreamReader r = new System.IO.StreamReader (js_name)) {
				json = r.ReadToEnd ();
			}
			
			ensemble e = JsonConvert.DeserializeObject<ensemble> (json);


			reactor rec = new reactor ();
			for(int x = 0; x < nb; x++)
				rec.insert_ensemble (e);


			var lr0 = b_rule.generate_rules (7, false, 5, 8, 5, 0, true, 4, 3,1,lambda);
			var lr1 = b_rule.generate_rules (7, true, -1, 4, -2, 1, true, 2, 5,2,lambda);
			var lr2 = b_rule.generate_rules (7, false, -1, 5, -1, 0, true, 7, 6,3,lambda);
			var lr3 = b_rule.generate_rules (7, false, -1, 3, -2, 6, true, 2, 13, 4,lambda);
			var lr4 = b_rule.generate_rules (7, true, -1, 7, -2, 13, true, 4, 3,5,lambda);
			var lr5 = b_rule.generate_rules (7, true, 6, 4, 6, 3, false, 8, 8,6,lambda);
			var lr6 = b_rule.generate_rules (7, true, -1, 2, -2, 8, true, 9, 1,7,lambda);
			var lr7 = b_rule.generate_rules (7, true, -1, 9, -2, 9, false, 8, 8, 8,lambda);

			foreach(b_rule r in lr0) rec.add_rule(r);
			foreach(b_rule r in lr1) rec.add_rule(r);		
			foreach(b_rule r in lr2) rec.add_rule(r);
			foreach(b_rule r in lr3) rec.add_rule(r);
			foreach(b_rule r in lr4) rec.add_rule(r);
			foreach(b_rule r in lr5) rec.add_rule(r);
			foreach(b_rule r in lr6) rec.add_rule(r);
			foreach(b_rule r in lr7) rec.add_rule(r);

			double lambda_p = 1e-6;
			for (int i = 1; i < 7; i++) {
				var er0 = new o_rule (i, 0, lambda_p); 
				rec.add_rule (er0);
			}

			double lambda_d = 1e-7;
			for (int i = 1; i < 7; i++) {
				for (int j = 0; j < 1; j++) {
					
					var er0 = new d_rule (i, j, lambda_d, 0);
					rec.add_rule (er0);
				}
			}
		

			for (int i = 0; i < 10; i++) {

				rec.add_particle (new particle (1, 0));
				rec.add_particle (new particle (2, 0));
				rec.add_particle (new particle (3, 0));
				rec.add_particle (new particle (4, 0)); 
				rec.add_particle (new particle (5, 0));
				rec.add_particle (new particle (6, 0));
			}

			double tau;
			double total_time = 0.0;
			Random rd = new Random (seed);
			int step = 0;
			int idx;
			int ndiv = 0;

			while (rec.gillespie_step (rd,out tau, out idx)) {

				total_time +=tau;
				step++;
				int npart = rec.particles.Count;
				if (npart>100000)
					break;

				Console.WriteLine (step+ " " + npart + " " + ndiv + " " + total_time + " " + idx + " " + rec.get_rule(idx).idx + " " +  rec.get_rule(idx));
				if (idx == 245)
					ndiv ++;

				if (step % 1000 == 0) {
					var g = rec.create_graph ();
					IDictionary<int,int> components = new Dictionary<int,int> ();
					int count = g.WeaklyConnectedComponents (components);
					List<particle>[] u = new List<particle>[count];
					for (int i = 0; i < count; i++)
						u [i] = new List<particle> ();

					foreach (KeyValuePair<int,int> kv in components) {			
						u [kv.Value].Add (rec.get_particle_id (kv.Key));				
					}

					using(System.IO.StreamWriter str = new System.IO.StreamWriter("out"+step+".out")){				
						for (int i = 0; i < count; i++)					
							str.Write(u [i].Count + " ");
					}
					rec.export_graphviz ("out_" + seed + "_" + lambda + "_" + nb + "_" + step + ".dot");
				}

				
				
			}						
		/*	var g = rec.create_graph ();

			IDictionary<int,int> components = new Dictionary<int,int> ();
			int count = g.WeaklyConnectedComponents (components);
			List<particle>[] u = new List<particle>[count];
			for (int i = 0; i < count; i++)
				u [i] = new List<particle> ();

			foreach (KeyValuePair<int,int> kv in components) {			
				u [kv.Value].Add (rec.get_particle_id (kv.Key));				
			}

			using(System.IO.StreamWriter str = new System.IO.StreamWriter("out.out")){				
				for (int i = 0; i < count; i++)					
					str.Write(u [i].Count + " ");
			}

			int tk = 0;
			for (int i = 0; i < count; i++)
				tk += u [i].Count;
				*/

/*			Console.Write(lambda + " " + nb + " " + kappa + " " + seed + " " + step+" " + total_time+ " " + count + " " + rec.npart + " " + ((double)count) / (rec.npart));
			Console.Write (" " + ndiv);
			Console.WriteLine (" " + ((float)tk) / count);
*/
			rec.export_graphviz ("out_" + seed + "_" + lambda + "_" + nb + ".dot");
		}