// todo getTicker should use millis received in deskpi tick, check elsewhere? public TimeMode(Func <DeskPiMode> buildSelector, ModeData data, Func <DateTime> now, Func <uint, ITicker> getTicker) : base(buildSelector, data) { this.now = now; this.displayTime = now(); }
public HelpMode(Func <DeskPiMode> buildSelector, ModeData data, ImmutableDictionary <ModeId, ModeData> modes, ModeId defaultMode = ModeId.Help) : base(buildSelector, data) { this.modes = modes; var keys = from id in modes.Keys orderby(int) id select id; ids = ImmutableArray <ModeId> .Empty.AddRange(keys); currentMode = ids.IndexOf(defaultMode); if (currentMode == -1) { currentMode = 0; } }
public OcarinaSelector(ModeData data, ImmutableDictionary <ModeId, ModeData> modesData, ImmutableDictionary <ModeId, Func <DeskPiMode, DeskPiMode> > modes, ImmutableDictionary <KeyId, Note> keyToNote, Func <DeskPiMode, DeskPiMode> createIntroMode) : base(() => new OcarinaSelector(data, modesData, modes, keyToNote, createIntroMode), data) { CheckOrphans(modesData, modes); this.songTrie = new Trie <Note, Func <DeskPiMode, DeskPiMode> >(); foreach (var entry in modesData) { if (modes.ContainsKey(entry.Key)) { songTrie = songTrie.Insert(entry.Value.Song.Notes, modes[entry.Key]); } } this.keyToNote = keyToNote; this.createIntroMode = createIntroMode; this.receivedNotes = ImmutableList <Note> .Empty; }
public DummyMode(Func <DeskPiMode> buildSelector, ModeData data, Song song) : base(buildSelector, data) { this.song = song; }
public static DeskPi Create(GpioHandler gpioHandler, Action <object> pushEvent) { var stringWriter = ImmutableSsd.CreateMax7219BackedDisplay(gpioHandler, scrollDelay: 500, endsScrollDelay: 1000); var modesData = new Dictionary <ModeId, ModeData> { { ModeId.Help, new ModeData("About deskPi - Press middle", "What follows is how to use the thing - press middle", "Press the the top and bottom buttons to get info about " + "the different modes. Press the middle button to get different " + "info about the current mode. Press the top and bottom buttons " + "to play a song to reach a new mode. The available notes: " + "A - Bottom and middle, \u02C5 - Bottom, \u02C3 - Middle, " + "\u02C2 - top, \u02C4 - Middle and top.", Song.SariasSong) }, { ModeId.Dummy1, new ModeData(Song.ZeldasLullaby.Name, "Description", "Help Text", Song.ZeldasLullaby) }, { ModeId.Dummy2, new ModeData(Song.EponasSong.Name, "Description", "Help Text", Song.EponasSong) }, { ModeId.Dummy4, new ModeData(Song.SunsSong.Name, "Description", "Help Text", Song.SunsSong) }, { ModeId.Time, new ModeData(Song.SongOfTime.Name, "Clock", "Clock in format MM.dd HH.mm", Song.SongOfTime) }, { ModeId.Dummy6, new ModeData(Song.SongOfStorms.Name, "Description", "Help Text", Song.SongOfStorms) }, { ModeId.Dummy7, new ModeData(Song.MinuetOfForest.Name, "Description", "Help Text", Song.MinuetOfForest) }, { ModeId.Dummy8, new ModeData(Song.BoleroOfFire.Name, "Description", "Help Text", Song.BoleroOfFire) }, { ModeId.Dummy9, new ModeData(Song.SerenadeOfWater.Name, "Description", "Help Text", Song.SerenadeOfWater) }, { ModeId.Dummy10, new ModeData(Song.NocturneOfShadow.Name, "Description", "Help Text", Song.NocturneOfShadow) }, { ModeId.Dummy11, new ModeData(Song.RequiemOfSpirit.Name, "Description", "Help Text", Song.RequiemOfSpirit) }, { ModeId.Dummy12, new ModeData(Song.PreludeOfLight.Name, "Description", "Help Text", Song.PreludeOfLight) }, { ModeId.Dummy13, new ModeData(Song.ScarecrowsSong.Name, "Description", "Help Text", Song.ScarecrowsSong) } }.ToImmutableDictionary(); // todo ??? var modes = new Dictionary <ModeId, Func <DeskPiMode, DeskPiMode> > { { ModeId.Help, (sel) => new HelpMode(() => sel, modesData[ModeId.Help], modesData) }, { ModeId.Dummy1, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy1], Song.ZeldasLullaby) }, { ModeId.Dummy2, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy2], Song.EponasSong) }, { ModeId.Dummy4, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy4], Song.SunsSong) }, { ModeId.Time, (sel) => new TimeMode(() => sel, modesData[ModeId.Time], () => DateTime.Now, (i) => new Ticker(i, gpioHandler.Millis)) }, { ModeId.Dummy6, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy6], Song.SongOfStorms) }, { ModeId.Dummy7, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy7], Song.MinuetOfForest) }, { ModeId.Dummy8, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy8], Song.BoleroOfFire) }, { ModeId.Dummy9, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy9], Song.SerenadeOfWater) }, { ModeId.Dummy10, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy10], Song.NocturneOfShadow) }, { ModeId.Dummy11, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy11], Song.RequiemOfSpirit) }, { ModeId.Dummy12, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy12], Song.PreludeOfLight) }, { ModeId.Dummy13, (sel) => new DummyMode(() => sel, modesData[ModeId.Dummy13], Song.ScarecrowsSong) }, }.ToImmutableDictionary(); var keyToNote = new Dictionary <KeyId, Note> { { KeyId.A, Note.Bottom }, { KeyId.B, Note.Right }, { KeyId.C, Note.Left }, { KeyId.D, Note.A }, { KeyId.E, Note.Top } }.ToImmutableDictionary(); var selectorData = new ModeData("Selector", "", "", Song.EmptySong); var ocarinaSelector = new OcarinaSelector( selectorData, modesData, modes, keyToNote, (arg) => new IntroMode(arg, () => new Ticker(5000, gpioHandler.Millis))); void topLed(bool b) => gpioHandler.Write(20, b); void middleLed(bool b) => gpioHandler.Write(16, b); void bottomLed(bool b) => gpioHandler.Write(17, b); var topButton = SetupButton(pushEvent, gpioHandler, topLed, 4, ButtonId.Top); var middleButton = SetupButton(pushEvent, gpioHandler, middleLed, 3, ButtonId.Middle); var bottomButton = SetupButton(pushEvent, gpioHandler, bottomLed, 2, ButtonId.Bottom); var buttonAggregator = new ButtonAggregator(() => new Ticker(200, gpioHandler.Millis), new List <Button <ButtonId> > { topButton, middleButton, bottomButton }); topLed(false); middleLed(false); bottomLed(false); var startMode = modes[ModeId.Help](ocarinaSelector); return(new DeskPi(stringWriter, buttonAggregator, startMode)); }
protected DeskPiMode(Func <DeskPiMode> buildSelector, ModeData data) { this.buildSelector = buildSelector; this.Data = data; }