///<summary>
		///	Use this for initialization
		///</summary>
		void Start () 
		{
			_wasTriggered = false;
			_characterController2D 	= gameObject.transform.parent.GetComponent<CharacterController2D>();
			_enemyAIComponent 		= gameObject.transform.parent.GetComponent<EnemyAIComponent>();
			
		}
		///<summary>
		///	Use this for initialization
		///</summary>
		void Start () 
		{
			_wasTriggered = false;
			_enemyAIComponent = GetComponent <EnemyAIComponent>();
		}