///<summary> /// Use this for initialization ///</summary> void Start () { _wasTriggered = false; _characterController2D = gameObject.transform.parent.GetComponent<CharacterController2D>(); _enemyAIComponent = gameObject.transform.parent.GetComponent<EnemyAIComponent>(); }
///<summary> /// Use this for initialization ///</summary> void Start () { _wasTriggered = false; _enemyAIComponent = GetComponent <EnemyAIComponent>(); }