Esempio n. 1
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public Walk360(MotionController rController)
     : base(rController)
 {
     _Priority = 1;
     mIsStartable = true;
     mIsGroundedExpected = true;
 }
Esempio n. 2
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public CasualIdle(MotionController rController)
     : base(rController)
 {
     _Priority = 0;
     mIsStartable = true;
     mIsGroundedExpected = true;
 }
Esempio n. 3
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public AdventureForward(MotionController rController)
     : base(rController)
 {
     _Priority = 1;
     mIsStartable = true;
     mIsGroundedExpected = true;
 }
Esempio n. 4
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public Fall(MotionController rController)
     : base(rController)
 {
     _Priority = 5;
     mImpulse = 0f;
     mIsStartable = true;
     mIsNavMeshChangeExpected = true;
 }
Esempio n. 5
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public EdgeSlip(MotionController rController)
     : base(rController)
 {
     _Priority = 1;
     mIsStartable = true;
 }
Esempio n. 6
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public Slide(MotionController rController)
     : base(rController)
 {
     _Priority = 5;
     mIsStartable = true;
 }
Esempio n. 7
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public Punch(MotionController rController)
     : base(rController)
 {
     _Priority = 10;
     mIsStartable = true;
 }
 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public MotionControllerMotion(MotionController rController)
     : base()
 {
     mController = rController;
 }
Esempio n. 9
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public ClimbMid(MotionController rController)
     : base(rController)
 {
     _Priority = 15;
     mIsStartable = true;
     mIsGravityEnabled = false;
     mIsGroundedExpected = false;
     mIsNavMeshChangeExpected = true;
 }
Esempio n. 10
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the motion belongs to</param>
 public Jump(MotionController rController)
     : base(rController)
 {
     _Priority = 10;
     mIsStartable = true;
     mIsNavMeshChangeExpected = true;
 }
Esempio n. 11
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the layer is tied to</param>
 public MotionControllerLayer(string rName, MotionController rController)
     : base()
 {
     _Name = rName;
     mController = rController;
 }
Esempio n. 12
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 /// <summary>
 /// Controller constructor
 /// </summary>
 /// <param name="rController">Controller the layer is tied to</param>
 public MotionControllerLayer(MotionController rController) 
     : base()
 {
     mController = rController;
 }