private static void OnScriptsReloaded() { if (EditorPrefs.GetBool(GlobalSettings.Keys.buildOnScriptReload, false)) { CMakeUtility.Configure(); CMakeUtility.Build(); } }
public void OnPreprocessBuild(BuildReport report) { if (EditorPrefs.GetBool(GlobalSettings.Keys.buildBeforePlayerCompilation, true)) { CMakeUtility.Configure(); CMakeUtility.Build(); CMakeUtility.Install(); } }
public static void Build() { CMakeUtility.Build(); }