private static void OnScriptsReloaded()
 {
     if (EditorPrefs.GetBool(GlobalSettings.Keys.buildOnScriptReload, false))
     {
         CMakeUtility.Configure();
         CMakeUtility.Build();
     }
 }
Exemple #2
0
 public void OnPreprocessBuild(BuildReport report)
 {
     if (EditorPrefs.GetBool(GlobalSettings.Keys.buildBeforePlayerCompilation, true))
     {
         CMakeUtility.Configure();
         CMakeUtility.Build();
         CMakeUtility.Install();
     }
 }
 public static void Build()
 {
     CMakeUtility.Build();
 }