public void AddSwitchCommandTable(behaviac.Agent agent, string relativePath) { if (agent == null || m_SwitchTreeCommandTable.ContainsKey(agent.GetId())) { return; } m_SwitchTreeCommandTable.Add(agent.GetId(), relativePath); LogFormat(agent, $"AddSwitchCommandTable relativePath:{relativePath}"); }
public void RemoveAgent(behaviac.Agent agent) { if (agent == null) { return; } if (m_AgentTable.ContainsKey(agent.GetId())) { m_AgentTable.Remove(agent.GetId()); } }
/// <summary> /// 添加Agent /// </summary> /// <param name="agent"></param> public void AddAgent(behaviac.Agent agent) { if (agent == null) { return; } if (m_AgentTable.ContainsKey(agent.GetId())) { return; } m_AgentTable.Add(agent.GetId(), agent); }
public void AddAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num = -1; for (int i = 0; i < this.Agents.get_Count(); i++) { if (this.Agents.get_Item(i).priority == priority) { num = i; break; } } if (num == -1) { World.HeapItem_t heapItem_t = default(World.HeapItem_t); heapItem_t.agents = new DictionaryView <int, Agent>(); heapItem_t.priority = priority; heapItem_t.agents.set_Item(id, pAgent); this.Agents.Add(heapItem_t); } else { this.Agents.get_Item(num).agents.set_Item(id, pAgent); } }
public void AddAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num3 = -1; for (int i = 0; i < this.Agents.Count; i++) { HeapItem_t _t2 = this.Agents[i]; if (_t2.priority == priority) { num3 = i; break; } } if (num3 == -1) { HeapItem_t item = new HeapItem_t { agents = new DictionaryView <int, Agent>(), priority = priority }; item.agents[id] = pAgent; this.Agents.Add(item); } else { HeapItem_t _t3 = this.Agents[num3]; _t3.agents[id] = pAgent; } }
public void RemoveAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num3 = -1; for (int i = 0; i < this.Agents.Count; i++) { HeapItem_t _t = this.Agents[i]; if (_t.priority == priority) { num3 = i; break; } } if (num3 != -1) { HeapItem_t _t2 = this.Agents[num3]; if (_t2.agents.ContainsKey(id)) { HeapItem_t _t3 = this.Agents[num3]; _t3.agents.Remove(id); } } }
public void AddTask(behaviac.Agent agent, BehaviorTaskData behaviorTaskData) { if (agent == null) { return; } m_TaskTable.Add(agent.GetId(), behaviorTaskData); }
public void RemoveAgent(Agent pAgent) { //ASSERT_MAIN_THREAD(); int agentId = pAgent.GetId(); int priority = pAgent.GetPriority(); int itemIndex = this.Agents.FindIndex(delegate(HeapItem_t h) { return(h.priority == priority); }); if (itemIndex != -1) { if (this.Agents[itemIndex].agents.ContainsKey(agentId)) { this.Agents[itemIndex].agents.Remove(agentId); } } }
private void removeAgent_(Agent pAgent) { int agentId = pAgent.GetId(); int priority = pAgent.GetPriority(); int itemIndex = this.Agents.FindIndex(delegate(HeapItem_t h) { return(h.priority == priority); }); if (itemIndex != -1) { if (this.Agents[itemIndex].agents.ContainsKey(agentId)) { this.Agents[itemIndex].agents.Remove(agentId); } } }
public void RemoveAgent(Agent pAgent) { int id = pAgent.GetId(); int priority = pAgent.GetPriority(); int num = -1; for (int i = 0; i < this.Agents.get_Count(); i++) { if (this.Agents.get_Item(i).priority == priority) { num = i; break; } } if (num != -1 && this.Agents.get_Item(num).agents.ContainsKey(id)) { this.Agents.get_Item(num).agents.Remove(id); } }
public void AddAgent(Agent pAgent) { //ASSERT_MAIN_THREAD(); int agentId = pAgent.GetId(); int priority = pAgent.GetPriority(); int itemIndex = this.Agents.FindIndex(delegate(HeapItem_t h) { return(h.priority == priority); }); if (itemIndex == -1) { HeapItem_t pa = new HeapItem_t(); pa.agents = new Dictionary <int, Agent>(); pa.priority = priority; pa.agents[agentId] = pAgent; this.Agents.Add(pa); } else { this.Agents[itemIndex].agents[agentId] = pAgent; } }
virtual protected System.IO.StreamWriter GetFile(Agent pAgent) { #if !BEHAVIAC_RELEASE if (Config.IsLogging) { System.IO.StreamWriter fp = null; if (pAgent == null) { return(null); } int agentId = pAgent.GetId(); //int agentId = -1; if (!m_logs.ContainsKey(agentId)) { string buffer; if (string.IsNullOrEmpty(m_logFilePath)) { if (agentId == -1) { buffer = "_behaviac_$_.log"; } else { //buffer = string.Format("Agent_$_{0:3}.log", agentId); if (!Directory.Exists("./behaviac_log")) { Directory.CreateDirectory("./behaviac_log"); } buffer = string.Format("./behaviac_log/Agent_{0}_{1}.log", agentId, pAgent.CustomName); } #if !BEHAVIAC_NOT_USE_UNITY if (UnityEngine.Application.platform != UnityEngine.RuntimePlatform.WindowsEditor && UnityEngine.Application.platform != UnityEngine.RuntimePlatform.WindowsPlayer) { buffer = Path.Combine(UnityEngine.Application.persistentDataPath, buffer); } #endif } else { buffer = m_logFilePath; } fp = new System.IO.StreamWriter(buffer); m_logs[agentId] = fp; } else { fp = m_logs[agentId]; } return(fp); } #endif return(null); }