// Start is called before the first frame update void Start() { float PyonTime = Random.Range(1f, 3f); mMoguraTimer = new ZakkyLib.Timer(PyonTime); mHasClearCheck = false; mAudioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { ComponentSetter(); IniPos(); mClearTimer = new ZakkyLib.Timer(3.8f); }
void Start() { mTimer = new ZakkyLib.Timer(1f); }