void ClearCheck() { //とりあえずクリア書いた if (mClearTimer.IsTimeout() && transform.position.y > mStickTrans.position.y) { GameManager.Clear(); } }
// Update is called once per frame void Update() { if (mTimer.IsTimeout()) { gameObject.SetActive(false); } SpriteChange(); }
void MoguraMove() { if (mMoguraTimer.IsTimeout() && mMoguraState == MoguraState.Moguri) { mMoguraState = MoguraState.Moving; transform.DOMoveY(transform.position.y + 1.8f, 0.5f).SetEase(Ease.InOutExpo).SetLoops(2, LoopType.Yoyo).OnComplete(() => { mMoguraState = MoguraState.Kakure; }); } }