Esempio n. 1
0
        /// <summary>
        /// Assign a .yarn <see cref="TextAsset"/> file <paramref
        /// name="newSourceScript"/> to the <see
        /// cref="YarnProjectImporter"/> <paramref
        /// name="projectImporter"/>.
        /// </summary>
        /// <remarks>If <paramref name="projectImporter"/> is <see
        /// langword="null"/>, this script will be removed from its current
        /// project (if any) and not added to another.</remarks>
        /// <param name="newSourceScript">The script that should be
        /// assigned to the Yarn Project.</param>
        /// <param name="scriptImporter">The importer for <paramref
        /// name="newSourceScript"/>.</param>
        /// <param name="projectImporter">The importer for the project that
        /// newSourceScript should be made a part of, or null.</param>
        internal static void AssignScriptToProject(TextAsset newSourceScript, YarnImporter scriptImporter, YarnProjectImporter projectImporter)
        {
            if (scriptImporter.DestinationProject != null)
            {
                var existingProjectImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(scriptImporter.DestinationProject)) as YarnProjectImporter;

                existingProjectImporter.sourceScripts.Remove(newSourceScript);

                EditorUtility.SetDirty(existingProjectImporter);

                existingProjectImporter.SaveAndReimport();
            }

            if (projectImporter != null)
            {
                projectImporter.sourceScripts.Add(newSourceScript);
                EditorUtility.SetDirty(projectImporter);

                // Reimport the program to make it generate its default string
                // table, if needed
                projectImporter.SaveAndReimport();
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Creates a new .yarnproject asset in the same directory as the
        /// Yarn script represented by serializedObject, and configures the
        /// script's importer to use the new Yarn Project.
        /// </summary>
        /// <param name="serializedObject">A serialized object that
        /// represents a <see cref="YarnImporter"/>.</param>
        /// <returns>The path to the created asset.</returns>
        internal static string CreateYarnProject(YarnImporter initialSourceAsset)
        {
            // Figure out where on disk this asset is
            var path      = initialSourceAsset.assetPath;
            var directory = Path.GetDirectoryName(path);

            // Figure out a new, unique path for the localization we're
            // creating
            var databaseFileName = $"Project.yarnproject";

            var destinationPath = Path.Combine(directory, databaseFileName);

            destinationPath = AssetDatabase.GenerateUniqueAssetPath(destinationPath);

            // Create the program
            YarnEditorUtility.CreateYarnAsset(destinationPath);

            AssetDatabase.ImportAsset(destinationPath);
            AssetDatabase.SaveAssets();

            AssignScriptToProject(path, destinationPath);

            return(destinationPath);
        }