Esempio n. 1
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        /// <summary>
        /// Adds a custom property to the recording, so you can sync other (non-input) events as well.
        /// eg: doors opening, enemy spawning, etc
        /// </summary>
        /// <param name='propertyName'>
        /// Property name.
        /// </param>
        /// <param name='propertyValue'>
        /// Property value.
        /// </param>
        public void SaveProperty(string propertyName, string propertyValue)
        {
            // duplicates dealt with when recorded
            var frameProp = new Recording.FrameProperty(propertyName, propertyValue);

            if (!nextPropertiesToRecord.Contains(frameProp))
            {
                nextPropertiesToRecord.Enqueue(frameProp);
            }
        }
Esempio n. 2
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 public void AddPropertyToCurrentFrame(Recording.FrameProperty frameProperty)
 {
     targetRecording.AddProperty(this.FrameIdx, frameProperty);
 }