Esempio n. 1
0
 public Bullet(GraphicsDeviceManager graphics, float x, float y, Player player, SpriteBatch spriteBatch, Vector2 direction)
 {
     position = new Vector2(x, y);
     size = new Vector2(10, 10);
     objectTexture = new Texture2D(graphics.GraphicsDevice, 1, 1);
     objectTexture.SetData<Color>(new[] { player.playerColor });
     this.spriteBatch = spriteBatch;
     this.player = player;
     this.graphics = graphics;
     this.direction = direction;
 }
Esempio n. 2
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        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            if (GamePad.GetState(PlayerIndex.One).IsConnected)
            {
                Player player = new Player(this, spriteBatch, PlayerIndex.One, Content, graphics);
                players.Add(player);
            }
            if (GamePad.GetState(PlayerIndex.Two).IsConnected)
            {
                Player player = new Player(this, spriteBatch, PlayerIndex.Two, Content, graphics);
                players.Add(player);
            }
            if (GamePad.GetState(PlayerIndex.Three).IsConnected)
            {
                Player player = new Player(this, spriteBatch, PlayerIndex.Three, Content, graphics);
                players.Add(player);
            }
            if (GamePad.GetState(PlayerIndex.Four).IsConnected)
            {
                Player player = new Player(this, spriteBatch, PlayerIndex.Four, Content, graphics);
                players.Add(player);
            }

            int i = 0;
            while (i < 20)
            {
                Object ob;
                if (i <= 10)
                {
                    ob = new Object(this, Content, graphics, 200 * i, r.Next(100, 1000), 1, spriteBatch);
                }
                else
                {
                    ob = new Object(this, Content, graphics, r.Next(100, 1000), 150 * (i - 11), 2, spriteBatch);
                }
                objects.Add(ob);
                i++;
            }
            Hit1FX = Content.Load<SoundEffect>("Hit1");
        }
Esempio n. 3
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        public GameplayScreen()
        {
            random = new Random();

            worldBounds = new Rectangle(0, 0, 800, 600);

            player = new Player();
            playerBullets = new List<Bullet>();

            background = new MyBackground();
            background2 = new MyBackground();

            aliens = new List<Alien>();
            alienBullets = new List<Bullet>();

            gameOver = true;

            TransitionOnTime = TimeSpan.FromSeconds(0.0);
            TransitionOffTime = TimeSpan.FromSeconds(0.0);

            spriteTexture = new AnimatedTexture(Vector2.Zero, rotation, scale, depth);

            // Set device frame rate to 30 fps.
            TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0);
        }
Esempio n. 4
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 /// <summary>
 /// Creats the effect for when the player fires a bullet.
 /// </summary>
 /// <param name="position">Where on the screen to create the effect.</param>        
 public void CreatePlayerFireSmoke(Player player)
 {
     for (int i = 0; i < 8; ++i)
     {
         Particle p = CreateParticle();
         p.Texture = smoke;
         p.Color = Color.White;
         p.Position.X = player.Position.X + player.Width / 2;
         p.Position.Y = player.Position.Y;
         p.Alpha = 1.0f;
         p.AlphaRate = -1.0f;
         p.Life = 1.0f;
         p.Rotation = 0.0f;
         p.RotationRate = -2.0f + 4.0f * (float)random.NextDouble();
         p.Scale = 0.25f;
         p.ScaleRate = 0.25f;
         p.Velocity.X = -4 + 8.0f * (float)random.NextDouble();
         p.Velocity.Y = -16.0f + -32.0f * (float)random.NextDouble();
     }
 }
Esempio n. 5
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 /// <summary>
 /// Creats the mud/dust effect when the player moves.
 /// </summary>
 /// <param name="position">Where on the screen to create the effect.</param>        
 public void CreatePlayerDust(Player player)
 {
     for (int i = 0; i < 2; ++i)
     {
         Particle p = CreateParticle();
         p.Texture = smoke;
         p.Color = new Color(125, 108, 43);
         p.Position.X = player.Position.X + player.Width * (float)random.NextDouble();
         p.Position.Y = player.Position.Y + player.Height - 3.0f * (float)random.NextDouble();
         p.Alpha = 1.0f;
         p.AlphaRate = -2.0f;
         p.Life = 0.5f;
         p.Rotation = 0.0f;
         p.RotationRate = -2.0f + 4.0f * (float)random.NextDouble();
         p.Scale = 0.25f;
         p.ScaleRate = 0.5f;
         p.Velocity.X = -4 + 8.0f * (float)random.NextDouble();
         p.Velocity.Y = -8 + 4.0f * (float)random.NextDouble();
     }
 }
Esempio n. 6
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        private void Connected(PlayerIndex pi)
        {
            if (GamePad.GetState(pi).IsConnected)
            {
                bool found = false;
                foreach (Player p in players)
                {
                    if (p.GetIndex == pi)
                    {
                        found = true;
                    }
                }
                if (!found)
                {
                    Player player = new Player(this, spriteBatch, pi, Content, graphics);
                    players.Add(player);
                }

            }
        }
Esempio n. 7
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 private int Collision(Player p, GameTime gameTime)
 {
     foreach (Bullet b in p.bullets)
     {
         foreach (Player p3 in players)
         {
             if (p != p3)
             {
                 Rectangle r = new Rectangle((int)b.GetX, (int)b.GetY, (int)b.GetHeight, (int)b.GetWidth);
                 if (r.Intersects(new Rectangle((int)p3.GetX, (int)p3.GetY, (int)p3.GetHeight, (int)p3.GetWidth)))
                 {
                     if (p3.alive)
                     {
                         p3.ResetPlayer(gameTime, graphics);
                         p.GetScore += 10;
                         p.bullets.Remove(b);
                         return 1;
                     }
                 }
             }
         }
         foreach (Object o in objects)
         {
             Rectangle r = new Rectangle((int)b.GetX, (int)b.GetY, (int)b.GetHeight, (int)b.GetWidth);
             if (r.Intersects(new Rectangle((int)o.GetX, (int)o.GetY, (int)o.GetHeight, (int)o.GetWidth)))
             {
                 Hit1FX.Play();
                 p.bullets.Remove(b);
                 o.life--;
                 if (o.life == 0)
                 {
                     b.player.GetScore += 100;
                 }
                 return 1;
             }
         }
     }
     return 0;
 }