Esempio n. 1
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 Void UnityEngine.AtomicSafetyHandle::CheckWriteAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::Create_Injected(UnityEngine.AtomicSafetyHandle&)
Esempio n. 2
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 Void UnityEngine.AtomicSafetyHandle::CheckReadAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckWriteAndThrow(UnityEngine.AtomicSafetyHandle)
Esempio n. 3
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 Void UnityEngine.AtomicSafetyHandle::CheckDeallocateAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckReadAndThrow(UnityEngine.AtomicSafetyHandle)
Esempio n. 4
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 Void UnityEngine.AtomicSafetyHandle::CheckWriteAndThrowNoEarlyOut(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckDeallocateAndThrow(UnityEngine.AtomicSafetyHandle)
Esempio n. 5
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 Void UnityEngine.AtomicSafetyHandle::EnforceAllBufferJobsHaveCompletedAndRelease(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckReadAndThrowNoEarlyOut(UnityEngine.AtomicSafetyHandle)
Esempio n. 6
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 Void UnityEngine.AtomicSafetyHandle::Release(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::PrepareUndisposable(UnityEngine.AtomicSafetyHandle&)