Esempio n. 1
0
		public void Draw(Graphics g,int x, int y,Direction dir,ItemDescriptor weapon)
		{
			if(weapon==null)
			{
				if((int)dir<4)
				{						
					leftArm.Stationary[dir].Draw(g,x,y);
					torso.Stationary[dir].Draw(g,x,y);
					legs.Stationary[dir].Draw(g,x,y);
					rightArm.Stationary[dir].Draw(g,x,y);
				}
				else
				{
					rightArm.Stationary[dir].Draw(g,x,y);
					torso.Stationary[dir].Draw(g,x,y);
					legs.Stationary[dir].Draw(g,x,y);
					leftArm.Stationary[dir].Draw(g,x,y);
				}
			}
			else 
			{	
				if((int)dir>=6 || (int)dir==0)
					handFile[weapon.HandIndex+(int)dir].Draw(g,x,y+offset);

				if(weapon.NumHands==1)
				{
					if((int)dir<4)
					{						
						leftArm.Stationary[dir].Draw(g,x,y);
						torso.Stationary[dir].Draw(g,x,y);
						legs.Stationary[dir].Draw(g,x,y);
						rightArmed1.Stationary[dir].Draw(g,x,y);
					}
					else
					{
						rightArmed1.Stationary[dir].Draw(g,x,y);
						torso.Stationary[dir].Draw(g,x,y);
						legs.Stationary[dir].Draw(g,x,y);
						leftArm.Stationary[dir].Draw(g,x,y);
					}				
				}
				else
				{
					if((int)dir<4)
					{						
						leftArmed2.Stationary[dir].Draw(g,x,y);
						torso.Stationary[dir].Draw(g,x,y);
						legs.Stationary[dir].Draw(g,x,y);
						rightArmed2.Stationary[dir].Draw(g,x,y);
					}
					else
					{
						rightArmed2.Stationary[dir].Draw(g,x,y);
						torso.Stationary[dir].Draw(g,x,y);
						legs.Stationary[dir].Draw(g,x,y);
						leftArmed2.Stationary[dir].Draw(g,x,y);
					}
				}

				if((int)dir>=1 && (int)dir<6)
					handFile[weapon.HandIndex+(int)dir].Draw(g,x,y+offset);
			}
		}
Esempio n. 2
0
		public void Draw(Bitmap b, int x, int y, Direction dir,ItemDescriptor weapon)
		{
			if(weapon==null)
			{
				if((int)dir<4)
				{	
					Bmp.Draw(leftArm.Stationary[dir].Image,b,x,y);
					Bmp.Draw(torso.Stationary[dir].Image,b,x,y);
					Bmp.Draw(legs.Stationary[dir].Image,b,x,y);
					Bmp.Draw(rightArm.Stationary[dir].Image,b,x,y);
				}
				else
				{
					Bmp.Draw(rightArm.Stationary[dir].Image,b,x,y);
					Bmp.Draw(torso.Stationary[dir].Image,b,x,y);
					Bmp.Draw(legs.Stationary[dir].Image,b,x,y);
					Bmp.Draw(leftArm.Stationary[dir].Image,b,x,y);
				}
			}
			else 
			{	
				if((int)dir>=6 || (int)dir==0)
					Bmp.Draw(handFile[weapon.HandIndex+(int)dir].Image,b,x,y+offset);

				if(weapon.NumHands==1)
				{
					if((int)dir<4)
					{						
						Bmp.Draw(leftArm.Stationary[dir].Image,b,x,y);
						Bmp.Draw(torso.Stationary[dir].Image,b,x,y);
						Bmp.Draw(legs.Stationary[dir].Image,b,x,y);
						Bmp.Draw(rightArmed1.Stationary[dir].Image,b,x,y);
					}
					else
					{
						Bmp.Draw(rightArmed1.Stationary[dir].Image,b,x,y);
						Bmp.Draw(torso.Stationary[dir].Image,b,x,y);
						Bmp.Draw(legs.Stationary[dir].Image,b,x,y);
						Bmp.Draw(leftArm.Stationary[dir].Image,b,x,y);
					}				
				}
				else
				{
					if((int)dir<4)
					{						
						Bmp.Draw(leftArmed2.Stationary[dir].Image,b,x,y);
						Bmp.Draw(torso.Stationary[dir].Image,b,x,y);
						Bmp.Draw(legs.Stationary[dir].Image,b,x,y);
						Bmp.Draw(rightArmed2.Stationary[dir].Image,b,x,y);
					}
					else
					{
						Bmp.Draw(rightArmed2.Stationary[dir].Image,b,x,y);
						Bmp.Draw(torso.Stationary[dir].Image,b,x,y);
						Bmp.Draw(legs.Stationary[dir].Image,b,x,y);
						Bmp.Draw(leftArmed2.Stationary[dir].Image,b,x,y);
					}
				}

				if((int)dir>=1 && (int)dir<6)
					Bmp.Draw(handFile[weapon.HandIndex+(int)dir].Image,b,x,y+offset);
			}
		}
Esempio n. 3
0
        public void Draw(Bitmap b, int x, int y, Direction dir, ItemDescriptor weapon)
        {
            if (weapon == null)
            {
                if ((int)dir < 4)
                {
                    Bmp.Draw(leftArm.Stationary[dir].Image, b, x, y);
                    Bmp.Draw(torso.Stationary[dir].Image, b, x, y);
                    Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                    Bmp.Draw(rightArm.Stationary[dir].Image, b, x, y);
                }
                else
                {
                    Bmp.Draw(rightArm.Stationary[dir].Image, b, x, y);
                    Bmp.Draw(torso.Stationary[dir].Image, b, x, y);
                    Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                    Bmp.Draw(leftArm.Stationary[dir].Image, b, x, y);
                }
            }
            else
            {
                if ((int)dir >= 6 || (int)dir == 0)
                {
                    Bmp.Draw(handFile[weapon.HandIndex + (int)dir].Image, b, x, y + offset);
                }

                if (weapon.NumHands == 1)
                {
                    if ((int)dir < 4)
                    {
                        Bmp.Draw(leftArm.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(torso.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(rightArmed1.Stationary[dir].Image, b, x, y);
                    }
                    else
                    {
                        Bmp.Draw(rightArmed1.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(torso.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(leftArm.Stationary[dir].Image, b, x, y);
                    }
                }
                else
                {
                    if ((int)dir < 4)
                    {
                        Bmp.Draw(leftArmed2.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(torso.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(rightArmed2.Stationary[dir].Image, b, x, y);
                    }
                    else
                    {
                        Bmp.Draw(rightArmed2.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(torso.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                        Bmp.Draw(leftArmed2.Stationary[dir].Image, b, x, y);
                    }
                }

                if ((int)dir >= 1 && (int)dir < 6)
                {
                    Bmp.Draw(handFile[weapon.HandIndex + (int)dir].Image, b, x, y + offset);
                }
            }
        }
Esempio n. 4
0
        public void Draw(Graphics g, int x, int y, Direction dir, ItemDescriptor weapon)
        {
            if (weapon == null)
            {
                if ((int)dir < 4)
                {
                    leftArm.Stationary[dir].Draw(g, x, y);
                    torso.Stationary[dir].Draw(g, x, y);
                    legs.Stationary[dir].Draw(g, x, y);
                    rightArm.Stationary[dir].Draw(g, x, y);
                }
                else
                {
                    rightArm.Stationary[dir].Draw(g, x, y);
                    torso.Stationary[dir].Draw(g, x, y);
                    legs.Stationary[dir].Draw(g, x, y);
                    leftArm.Stationary[dir].Draw(g, x, y);
                }
            }
            else
            {
                if ((int)dir >= 6 || (int)dir == 0)
                {
                    handFile[weapon.HandIndex + (int)dir].Draw(g, x, y + offset);
                }

                if (weapon.NumHands == 1)
                {
                    if ((int)dir < 4)
                    {
                        leftArm.Stationary[dir].Draw(g, x, y);
                        torso.Stationary[dir].Draw(g, x, y);
                        legs.Stationary[dir].Draw(g, x, y);
                        rightArmed1.Stationary[dir].Draw(g, x, y);
                    }
                    else
                    {
                        rightArmed1.Stationary[dir].Draw(g, x, y);
                        torso.Stationary[dir].Draw(g, x, y);
                        legs.Stationary[dir].Draw(g, x, y);
                        leftArm.Stationary[dir].Draw(g, x, y);
                    }
                }
                else
                {
                    if ((int)dir < 4)
                    {
                        leftArmed2.Stationary[dir].Draw(g, x, y);
                        torso.Stationary[dir].Draw(g, x, y);
                        legs.Stationary[dir].Draw(g, x, y);
                        rightArmed2.Stationary[dir].Draw(g, x, y);
                    }
                    else
                    {
                        rightArmed2.Stationary[dir].Draw(g, x, y);
                        torso.Stationary[dir].Draw(g, x, y);
                        legs.Stationary[dir].Draw(g, x, y);
                        leftArmed2.Stationary[dir].Draw(g, x, y);
                    }
                }

                if ((int)dir >= 1 && (int)dir < 6)
                {
                    handFile[weapon.HandIndex + (int)dir].Draw(g, x, y + offset);
                }
            }
        }
Esempio n. 5
0
        public void Draw(Bitmap b, int x, int y, bool underwater, bool male, bool isZombie, bool crouch, bool flying, Direction dir, ItemDescriptor weapon)
        {
            BodyPart head   = torso;
            BodyPart legs   = this.legs;
            int      offset = 0;

            if (flyable)
            {
                head = flyHead;
                if (flying)
                {
                    legs = flyLegs;
                }
            }
            else if (underwater)
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else
                {
                    head = torso;
                }
            }
            else
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else if (male)
                {
                    head = maleHead;
                }
                else
                {
                    head = femHead;
                }
            }

            if (crouch)
            {
                legs   = crouchLegs;
                offset = (int)(5 * PckImage.Scale);
            }

            if (weapon == null)
            {
                BodyPart armLeft  = rightArm;
                BodyPart armRight = leftArm;

                if ((int)dir < 4)
                {
                    armLeft  = leftArm;
                    armRight = rightArm;
                }

                Bmp.Draw(armLeft.Stationary[dir].Image, b, x, y + offset);
                Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                Bmp.Draw(head.Stationary[dir].Image, b, x, y + offset);
                Bmp.Draw(armRight.Stationary[dir].Image, b, x, y + offset);
            }
            else
            {
                if ((int)dir >= 6 || (int)dir == 0)
                {
                    Bmp.Draw(handFile[weapon.HandIndex + (int)dir].Image, b, x, y + offset);
                }

                BodyPart armLeft  = leftArmed2;
                BodyPart armRight = rightArmed2;

                //switch arms if one handed
                if (weapon.NumHands == 1)
                {
                    armLeft  = leftArm;
                    armRight = rightArmed1;
                }

                //switch arms if direction
                if ((int)dir < 4)
                {
                    BodyPart tmp = armLeft;
                    armLeft  = armRight;
                    armRight = tmp;
                }

                Bmp.Draw(armRight.Stationary[dir].Image, b, x, y + offset);
                Bmp.Draw(legs.Stationary[dir].Image, b, x, y);
                Bmp.Draw(head.Stationary[dir].Image, b, x, y + offset);
                Bmp.Draw(armLeft.Stationary[dir].Image, b, x, y + offset);

                if ((int)dir >= 1 && (int)dir < 6)
                {
                    Bmp.Draw(handFile[weapon.HandIndex + (int)dir].Image, b, x, y + offset);
                }
            }
        }
Esempio n. 6
0
        public void Draw(Graphics g, int x, int y, bool underwater, bool male, bool isZombie, bool crouch, bool flying, Direction dir, ItemDescriptor weapon)
        {
            BodyPart head   = torso;
            BodyPart legs   = this.legs;
            int      offset = 0;

            if (flyable)
            {
                head = flyHead;
                if (flying)
                {
                    legs = flyLegs;
                }
            }
            else if (underwater)
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else
                {
                    head = torso;
                }
            }
            else
            {
                if (isZombie)
                {
                    if (zombie)
                    {
                        head = zombieHead;
                    }
                }
                else if (male)
                {
                    head = maleHead;
                }
                else
                {
                    head = femHead;
                }
            }

            if (crouch)
            {
                legs   = crouchLegs;
                offset = (int)(5 * PckImage.Scale);
            }

            if (weapon == null)
            {
                BodyPart armLeft  = rightArm;
                BodyPart armRight = leftArm;

                if ((int)dir < 4)
                {
                    armLeft  = leftArm;
                    armRight = rightArm;
                }

                armLeft.Stationary[dir].Draw(g, x, y + offset);
                legs.Stationary[dir].Draw(g, x, y);
                head.Stationary[dir].Draw(g, x, y + offset);
                armRight.Stationary[dir].Draw(g, x, y + offset);

//				if((int)dir<4)
//				{
//					leftArm.Stationary[dir].Draw(g,x,y+offset);
//					legs.Stationary[dir].Draw(g,x,y);
//					head.Stationary[dir].Draw(g,x,y+offset);
//					rightArm.Stationary[dir].Draw(g,x,y+offset);
//				}
//				else
//				{
//					rightArm.Stationary[dir].Draw(g,x,y+offset);
//					legs.Stationary[dir].Draw(g,x,y);
//					head.Stationary[dir].Draw(g,x,y+offset);
//					leftArm.Stationary[dir].Draw(g,x,y+offset);
//				}
            }
            else
            {
                if ((int)dir >= 6 || (int)dir == 0)
                {
                    handFile[weapon.HandIndex + (int)dir].Draw(g, x, y + offset);
                }

                BodyPart armLeft  = leftArmed2;
                BodyPart armRight = rightArmed2;

                //switch arms if one handed
                if (weapon.NumHands == 1)
                {
                    armLeft  = leftArm;
                    armRight = rightArmed1;
                }

                //switch arms if direction
                if ((int)dir < 4)
                {
                    BodyPart tmp = armLeft;
                    armLeft  = armRight;
                    armRight = tmp;
                }

                armRight.Stationary[dir].Draw(g, x, y + offset);
                legs.Stationary[dir].Draw(g, x, y);
                head.Stationary[dir].Draw(g, x, y + offset);
                armLeft.Stationary[dir].Draw(g, x, y + offset);

/*
 *                              if(weapon.OneHanded)
 *                              {
 *                                      if((int)dir<4)
 *                                      {
 *                                              leftArm.Stationary[dir].Draw(g,x,y+offset);
 *                                              legs.Stationary[dir].Draw(g,x,y);
 *                                              head.Stationary[dir].Draw(g,x,y+offset);
 *                                              rightArmed1.Stationary[dir].Draw(g,x,y+offset);
 *                                      }
 *                                      else
 *                                      {
 *                                              rightArmed1.Stationary[dir].Draw(g,x,y+offset);
 *                                              legs.Stationary[dir].Draw(g,x,y);
 *                                              head.Stationary[dir].Draw(g,x,y+offset);
 *                                              leftArm.Stationary[dir].Draw(g,x,y+offset);
 *                                      }
 *                              }
 *                              else
 *                              {
 *
 *                                      if((int)dir<4)
 *                                      {
 *                                              leftArmed2.Stationary[dir].Draw(g,x,y+offset);
 *                                              legs.Stationary[dir].Draw(g,x,y);
 *                                              head.Stationary[dir].Draw(g,x,y+offset);
 *                                              rightArmed2.Stationary[dir].Draw(g,x,y+offset);
 *                                      }
 *                                      else
 *                                      {
 *                                              rightArmed2.Stationary[dir].Draw(g,x,y+offset);
 *                                              legs.Stationary[dir].Draw(g,x,y);
 *                                              head.Stationary[dir].Draw(g,x,y+offset);
 *                                              leftArmed2.Stationary[dir].Draw(g,x,y+offset);
 *                                      }
 *                              }
 */

                if ((int)dir >= 1 && (int)dir < 6)
                {
                    handFile[weapon.HandIndex + (int)dir].Draw(g, x, y + offset);
                }
            }
        }
Esempio n. 7
0
		public void Draw(Bitmap b,int x,int y,bool underwater,bool male,bool isZombie,bool crouch,bool flying,Direction dir,ItemDescriptor weapon)
		{
			BodyPart head=torso;
			BodyPart legs=this.legs;
			int offset=0;
			if(flyable)
			{
				head = flyHead;
				if(flying)
					legs=flyLegs;
			}
			else if(underwater)
			{
				if(isZombie)
				{
					if(zombie)
						head=zombieHead;
				}
				else
					head=torso;
			}
			else
			{
				if(isZombie)
				{
					if(zombie)
						head=zombieHead;
				}
				else if(male)
					head=maleHead;
				else
					head=femHead;
			}

			if(crouch)
			{
				legs=crouchLegs;
				offset=(int)(5*PckImage.Scale);
			}

			if(weapon==null)
			{				
				BodyPart armLeft=rightArm;
				BodyPart armRight=leftArm;

				if((int)dir<4)
				{
					armLeft=leftArm;
					armRight=rightArm;
				}

				Bmp.Draw(armLeft.Stationary[dir].Image,b,x,y+offset);					
				Bmp.Draw(legs.Stationary[dir].Image,b,x,y);				
				Bmp.Draw(head.Stationary[dir].Image,b,x,y+offset);			
				Bmp.Draw(armRight.Stationary[dir].Image,b,x,y+offset);
			}
			else 
			{	
				if((int)dir>=6 || (int)dir==0)
					Bmp.Draw(handFile[weapon.HandIndex+(int)dir].Image,b,x,y+offset);

				BodyPart armLeft=leftArmed2;
				BodyPart armRight=rightArmed2;

				//switch arms if one handed
				if(weapon.NumHands==1)
				{
					armLeft=leftArm;
					armRight=rightArmed1;
				}

				//switch arms if direction
				if((int)dir<4)
				{
					BodyPart tmp = armLeft;
					armLeft=armRight;
					armRight=tmp;
				}

				Bmp.Draw(armRight.Stationary[dir].Image,b,x,y+offset);
				Bmp.Draw(legs.Stationary[dir].Image,b,x,y);
				Bmp.Draw(head.Stationary[dir].Image,b,x,y+offset);						
				Bmp.Draw(armLeft.Stationary[dir].Image,b,x,y+offset);

				if((int)dir>=1 && (int)dir<6)
					Bmp.Draw(handFile[weapon.HandIndex+(int)dir].Image,b,x,y+offset);
			}
		}