private void HandleIntAuth(Packet pPacket)
        {
            //int x;
            Packet writer = new Packet();
               // lol = new Tools.LookupTable(Application.StartupPath + @"\data.txt");
            //lol.Parse();

            // 30 00 XX XX 00 00
            // Skipping header..
            //       XX XX 00 00

            //pPacket.Skip(2);

            int request = pPacket.ReadInt();

            writer.WriteShort(0x14);
            writer.WriteInt(Test(request));

            Console.WriteLine("Response: " + writer.ToString());
            this.SendPacket(writer);
        }
        public override void OnPacketInbound(Packet pPacket)
        {
            Console.WriteLine("Got packet from client -> Server:  " + pPacket.ToString());
            base.PrintPacket(pPacket, " CLIENT -> BYPASS", true);
            //string header = pPacket.ToString().Substring(0, 2); // NOTE: Do not use this. It'll slow down the connection a whole lot. Just read the first ushort and use it.

            if (Program.ServerSession != null)
            {
                ushort header = pPacket.ReadUShort();
                Program.ServerSession.SendPacket(pPacket);
                switch (header)
                {
                    case 0x0036: SendLoginData(Form1.Username, Form1.Password); break;
                    case 0x002F: HandleIntAuth(pPacket); break;
                }
            }
        }
        private void ConnectToChannelServer(Packet pPacket)
        {
            ushort status = pPacket.ReadUShort();
                string ip = string.Format("{0}.{1}.{2}.{3}", pPacket.ReadByte(), pPacket.ReadByte(), pPacket.ReadByte(), pPacket.ReadByte());
                // Ignore IP
                ushort port = pPacket.ReadUShort();
                byte[] leftover = pPacket.ReadLeftoverBytes();

                CCing = true;
                NextPort = port;

                Packet packet = new Packet();
                packet.WriteUShort(0x000B);
                packet.WriteShort(0);
                packet.WriteBytes(Constants.MapleStory_LoginIP_Bytes);
                packet.WriteUShort(8484);
                packet.WriteBytes(leftover);
                ClientSession.Instance.SendPacket(packet);

                Console.WriteLine("Status " + status + " ConnectToChannelServer: " + packet.ToString());
        }