Esempio n. 1
0
 public void SendPacket(Packet pPacket)
 {
     if (Connector.connected)
     {
         Connector.SendPacket(pPacket);
     }
 }
        public override void OnPacketInbound(Packet pPacket)
        {
            if (pPacket.Length == 0)
                return;
            pPacket.Reset(0);

            AC_OnPacketInbound(pPacket);
        }
Esempio n. 3
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 public override void handlePackets(Packet packet)
 {
     //Logger.WriteLine("Got packet: {0}", packet.ToString());
     switch (packet.ReadShort())
     {
         case 0x06: handleWorld(packet); break; // 0x0A
         case 0x0F: sendPong(); break;
     }
 }
 public override void OnHandshakeInbound(Packet pPacket)
 {
     base.PrintPacket(pPacket, " SERVER HANDSHAKE -> BYPASS", true);
     Console.WriteLine("HANDSHAKE IN");
     try
     {
         ClientSession.Instance.SendHandshake(base.MapleVersion, base.MaplePatchLocation, base.MapleLocale);
     }
     catch { }
 }
Esempio n. 5
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 public override void handlePackets(Packet packet)
 {
     packet.KoreanText = true;
     //Logger.WriteLine("Got packet: {0}", packet.ToString());
     switch (packet.ReadShort())
     {
         case 0x03: handleWorld(packet); break; // 0x0A
         case 0x0C: sendPong(); break; // 0x11
         //default: Logger.WriteLine("Unknown packet: {0}", packet.ToString()); break;
     }
 }
        public override void OnPacketInbound(Packet pPacket)
        {
            Console.WriteLine("Got packet from client -> Server:  " + pPacket.ToString());
            base.PrintPacket(pPacket, " CLIENT -> BYPASS", true);
            //string header = pPacket.ToString().Substring(0, 2); // NOTE: Do not use this. It'll slow down the connection a whole lot. Just read the first ushort and use it.

            if (Program.ServerSession != null)
            {
                ushort header = pPacket.ReadUShort();
                Program.ServerSession.SendPacket(pPacket);
                switch (header)
                {
                    case 0x0036: SendLoginData(Form1.Username, Form1.Password); break;
                    case 0x002F: HandleIntAuth(pPacket); break;
                }
            }
        }
        public override void OnPacketInbound(Packet pPacket)
        {
            // Console.WriteLine("Got packet from server -> client: " + pPacket.ToString());

            base.PrintPacket(pPacket, " SERVER -> BYPASS", true);
            ushort header = pPacket.ReadUShort();

            if ((ClientSession.Instance != null) && !ClientSession.Instance.Disconnected)
            {
                if (header == 0x000B)
                    ConnectToChannelServer(pPacket);
                else if (header == 0x0011) //old:0x010
                    ChangeChannel(pPacket);
                else
                {
                    ClientSession.Instance.SendPacket(pPacket);
                }
            }
        }
        private void ChangeChannel(Packet pPacket)
        {
            byte status = pPacket.ReadByte();
                string ip = string.Format("{0}.{1}.{2}.{3}", pPacket.ReadByte(), pPacket.ReadByte(), pPacket.ReadByte(), pPacket.ReadByte());
                // Ignore IP
                ushort port = pPacket.ReadUShort();
                byte[] leftover = pPacket.ReadLeftoverBytes();

                CCing = true;
                NextPort = port;

                Packet packet = new Packet();
                packet.WriteUShort(0x0011);
                packet.WriteByte(1);
                packet.WriteBytes(Constants.MapleStory_LoginIP_Bytes);
                packet.WriteUShort(8484);
                packet.WriteBytes(leftover);
                ClientSession.Instance.SendPacket(packet);
                Console.WriteLine("1 Status "+status+": Change Channel: " + packet.ToString());
        }
Esempio n. 9
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 public void sendHSInit()
 {
     var packet = new Packet();
     packet.WriteShort(0x25);
     packet.WriteByte(1);
     packet.WriteLong(0);
     SendCheckedPacket(packet);
 }
Esempio n. 10
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 public override void sendClientReady()
 {
     sendHSInit();
     Packet packet = new Packet();
     packet.WriteShort(0x32);
     packet.WriteByte(_locale);
     packet.WriteShort(version);
     packet.WriteShort(subversion);
     SendCheckedPacket(packet);
 }
Esempio n. 11
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 public virtual void SendPacket(Packet pPacket)
 {
     SendData(pPacket.ToArray());
 }
Esempio n. 12
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 public override void sendWorldListReRequest()
 {
     Packet packet = new Packet();
     packet.WriteShort(0x19);
     SendCheckedPacket(packet);
 }
Esempio n. 13
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 private void SendLoginData(string username, string password)
 {
     Packet writer = new Packet();
     writer.WriteShort(0x01);
     writer.WriteMapleString(password);
     writer.WriteMapleString(username);
     Program.ServerSession.SendPacket(writer);
 }
Esempio n. 14
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        private void HandleIntAuth(Packet pPacket)
        {
            //int x;
            Packet writer = new Packet();
               // lol = new Tools.LookupTable(Application.StartupPath + @"\data.txt");
            //lol.Parse();

            // 30 00 XX XX 00 00
            // Skipping header..
            //       XX XX 00 00

            //pPacket.Skip(2);

            int request = pPacket.ReadInt();

            writer.WriteShort(0x14);
            writer.WriteInt(Test(request));

            Console.WriteLine("Response: " + writer.ToString());
            this.SendPacket(writer);
        }
Esempio n. 15
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 public override void SendPacket(Packet pPacket)
 {
     base.PrintPacket(pPacket, " BYPASS -> CLIENT", true);
     base.SendPacket(pPacket);
 }
Esempio n. 16
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 public abstract void handlePackets(Packet packet);
        public override void OnHandshakeInbound(Packet pPacket)
        {
            Logger.WriteLine("Received HandShake packet");
            Program.UpdateDate();

            short version = (short)MapleVersion;
            string patchLocation = MaplePatchLocation;
            byte locale = MapleLocale;

            if (oldPatchLocation == "XD" || (oldVersion == version && oldPatchLocation == patchLocation && oldLocale == locale))
            {
                TwitterClient.Instance.SendMessage("Connected with the {0} server. Version: V{1}.{2}", GetMapleStoryLocale(locale), version, patchLocation);
            }
            else
            {
                TwitterClient.Instance.SendMessage("Connected with the {0} server, and it seems to be updated! From V{1}.{2} to V{3}.{4} #MapleStory", GetMapleStoryLocale(locale), oldVersion, oldPatchLocation, version, patchLocation);
            }

            oldVersion = version;
            oldPatchLocation = patchLocation;
            oldLocale = locale;

            Logger.WriteLine("Version: {0}; Patch location: '{1}'; Locale: {2}", oldVersion, oldPatchLocation, oldLocale);

            switch (locale)
            {
                case 1: MapleClient = new MapleKorea(this, version, short.Parse(patchLocation)); break;
                case 7: MapleClient = new MapleSEA(this, version, short.Parse(patchLocation)); break;
                case 8:
                    GMSKeys.Initialize();
                    MapleClient = new MapleGlobal(this, version, short.Parse(patchLocation));
                    break;

            }

            State = MapleState.WorldSelect;
            Logger.WriteLine("MapleClient: {0}", MapleClient.ToString());
            MapleClient.HandlingVersion = version;
            MapleClient.sendClientReady();

            Logger.WriteLine("Done");
            MapleClient.sendWorldListReRequest();
            connected = true;

            if (lostConnection && lastDisconnect != DateTime.MinValue && (DateTime.Now - lastDisconnect).TotalMinutes > 5)
            {
                TwitterClient.Instance.SendMessage("{0} downtime: {1} minutes", GetMapleStoryLocale(locale), (DateTime.Now - lastDisconnect).TotalMinutes);
            }
            lastDisconnect = DateTime.MinValue;

            lostConnection = false;
        }
Esempio n. 18
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 public void sendHSKey(int pValue)
 {
     var packet = new Packet();
     packet.WriteShort(0x25);
     packet.WriteByte(0);
     packet.WriteInt(pValue);
     packet.WriteInt(0);
     _session.SendPacket(packet);
 }
Esempio n. 19
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 public override void sendPong()
 {
     Packet packet = new Packet();
     packet.WriteShort(0x39);
     packet.WriteShort(0); // Same as MSEA?
     packet.WriteInt(0); // 0
     packet.WriteInt(0); // Random ?
     SendCheckedPacket(packet);
 }
 public abstract void AC_OnPacketInbound(Packet pPacket);
Esempio n. 21
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 private void SendCheckedPacket(Packet pPacket)
 {
     while (true)
     {
         ushort idx = BitConverter.ToUInt16(_session.EncryptIV, 0);
         if ((idx % 31) == 0)
             sendHSKey(CRC32.calcCrc32(_session.EncryptIV, 2));
         else
             break;
     }
     _session.SendPacket(pPacket);
 }
Esempio n. 22
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 public virtual void OnHandshakeInbound(Packet pPacket)
 {
     SendHandshake(_mapleVersion, _maplePatchLocation, _mapleLocale);
 }
Esempio n. 23
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        public void handleWorld(Packet packet)
        {
            byte ID = packet.ReadByte();
            if (ID == 0xFF)
            {
                HandleData(null);
                // Logger.WriteLine("Worlds: {0}; Channels: {1}; Channel load avg: {2}", iworlds, ichannels, (double)Program.mTotalOnline / (double)ichannels);
                gotData = true;
                iworlds = ichannels = 0;
                return;
            }
            iworlds++;

            string name = packet.ReadString();
            byte ribbon = packet.ReadByte(); // Ribbon
            string eventMsg = packet.ReadString(); // Event message
            packet.ReadShort(); // EXP rate
            packet.ReadShort(); // DROP rate
            int channels = packet.ReadByte();
            ichannels += channels;
            if (!gotData)
                DataBase.UpdateWorldData(ID, name, channels, ribbon, eventMsg);
            if (Config.Instance.SkipWorlds.Contains(ID)) return;

            List<Channel> channelList = new List<Channel>();
            Channel chan;
            for (int i = 0; i < channels; i++)
            {
                chan = new Channel();
                chan.ChannelName = packet.ReadString();
                chan.Population = packet.ReadInt();
                chan.World = packet.ReadByte();
                chan.ID = packet.ReadByte();
                chan.ID += 1;
                chan.SpecialValue = packet.ReadByte();
                channelList.Add(chan);

                Program.Connection.AmountOnline += chan.Population;

                if (OldLoads.ContainsKey(chan.ChannelName) && OldLoads[chan.ChannelName] >= 10 && (chan.Population * 100 / OldLoads[chan.ChannelName]) <= 20)
                {
                    Logger.WriteLine("{0} crashed, as it went from {1:N0} to {2:N0} people online.", chan.ChannelName, OldLoads[chan.ChannelName], chan.Population);
                    DataBase.AddCrash(chan.World, chan.ID, OldLoads[chan.ChannelName], chan.Population);
                    TweetCrash(chan);
                }

                if (chan.Population < 0)
                {
                    Logger.WriteLine("Seems like Nexon didn't fix the negative bug: Channel {0} has {1} players online.", chan.ChannelName, chan.Population);
                    chan.Population = Math.Abs(chan.Population); // Make it positive!
                }

                if (OldLoads.ContainsKey(chan.ChannelName))
                {
                    OldLoads[chan.ChannelName] = chan.Population;
                }
                else
                {
                    OldLoads.Add(chan.ChannelName, chan.Population);
                }
            }

            HandleData(channelList);
        }
Esempio n. 24
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 public string PrintPacket(Packet pPacket, string pWhat, bool ret = false)
 {
     return PrintPacket(pWhat, pPacket.ToArray(), false);
 }
Esempio n. 25
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 public virtual void OnPacketInbound(Packet pPacket)
 {
     Console.WriteLine(TypeName + " No Handler for 0x{0:X4}", pPacket.ReadUShort());
 }
Esempio n. 26
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 public override void sendClientReady()
 {
     Packet packet = new Packet();
     packet.WriteShort(0x14);
     packet.WriteByte(_locale);
     packet.WriteShort(version);
     packet.WriteShort(subversion);
     _session.SendPacket(packet);
 }
Esempio n. 27
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        public void SendHandshake(ushort pVersion, string pPatchLocation, byte pLocale)
        {
            _encryptIV = new byte[4];
            rnd.NextBytes(_encryptIV);
            _decryptIV = new byte[4];
            rnd.NextBytes(_decryptIV);

            Packet packet = new Packet();
            packet.WriteUShort(pVersion);
            packet.WriteString(pPatchLocation);
            packet.WriteBytes(_decryptIV);
            packet.WriteBytes(_encryptIV);
            packet.WriteByte(pLocale);
            SendPacket(packet);
            _mapleVersion = pVersion;
            _maplePatchLocation = pPatchLocation;
            _mapleLocale = pLocale;
        }
Esempio n. 28
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        public override void sendPong()
        {
            Packet packet = new Packet();
            if (HandlingVersion >= 153)
                packet.WriteShort(0x46);
            else if (HandlingVersion >= 145)
                packet.WriteShort(0x45);
            else if (HandlingVersion >= 143)
                packet.WriteShort(0x46);
            else if (HandlingVersion >= 118)
                packet.WriteShort(0x2D);
            else if (HandlingVersion >= 115)
                packet.WriteShort(0x2C);
            else if (HandlingVersion >= 101)
                packet.WriteShort(0x2E);
            else if (HandlingVersion >= 99)
                packet.WriteShort(0x1B);
            else if (HandlingVersion >= 86)
                packet.WriteShort(0x1A);
            else if (HandlingVersion >= 83)
                packet.WriteShort(0x19);
            else
                packet.WriteShort(0x18);

            if (HandlingVersion >= 143)
                packet.WriteInt(0);

            _session.SendPacket(packet);
        }
Esempio n. 29
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        /// <summary>
        /// Used as IAsyncResult parser for ContinueReading().
        /// </summary>
        /// <param name="pIAR">The result AsyncCallback makes</param>
        private void EndReading(IAsyncResult pIAR)
        {
            int amountReceived = 0;
            try
            {
                amountReceived = _socket.EndReceive(pIAR);
            }
            catch (Exception ex)
            {
                amountReceived = 0;
                Console.WriteLine(TypeName + " amountReceived == 0! " + ex.ToString());
            }
            if (amountReceived == 0)
            {
                 Console.WriteLine(TypeName + " amountReceived == 0! OnDisconnectInternal()");
                // We got a disWvsBeta.Common.Sessions here!
                OnDisconnectINTERNAL();
                return;
            }

            // Add amount of bytes received to _bufferpos so we know if we got everything.
            _bufferpos += amountReceived;

            try
            {

                // Check if we got all data. There is _no_ way we would have received more bytes than needed. Period.
                if (_bufferpos == _bufferlen)
                {
                    // It seems we have all data we need
                    // Now check if we got a header
                    if (_header)
                    {
                        if (!_encryption && _receivingFromServer)
                        {
                            // Unencrypted packets have a short header with plain length.
                            ushort length = (ushort)(_buffer[0] | _buffer[1] << 8);
                            StartReading(length);
                        }
                        else
                        {
                            int length = GetHeaderLength(_buffer);
                            StartReading(length);
                        }
                    }
                    else
                    {
                        Packet packet;
                        if (_encryption)
                        {
                            _buffer = Decrypt(_buffer);
                            packet = new Packet(_buffer);

                            DoAction((date) =>
                            {
                                try
                                {
                                    OnPacketInbound(packet);
                                }
                                catch (Exception ex)
                                {
                                    Console.WriteLine("Handling Packet Error: {0}", ex.ToString());
                                }
                            });
                        }
                        else
                        {
                            _encryption = true; // First packet received or sent is unencrypted. All others are.
                            packet = new Packet(_buffer);

                            _mapleVersion = packet.ReadUShort();
                            _maplePatchLocation = _maplePatchLocation = packet.ReadString();
                            _encryptIV = packet.ReadBytes(4);
                            _decryptIV = packet.ReadBytes(4);
                            _mapleLocale = packet.ReadByte();
                            Console.WriteLine(TypeName + " MapleVersion: {0}; Patch Location: {1}; Locale: {2}", _mapleVersion, _maplePatchLocation, _mapleLocale);

                            if (_mapleLocale == 8 && _mapleVersion >= 118)
                            {
                                SwitchAESByVersion(_mapleVersion);
                            }

                            packet.Reset();
                            DoAction((date) =>
                            {
                                try
                                {
                                    OnHandshakeInbound(packet);
                                }
                                catch (Exception ex)
                                {
                                    Console.WriteLine("Handling Packet Error: {0}", ex.ToString());
                                }
                            });
                        }

                        StartReading(4, true);
                    }
                }
                else
                {
                    ContinueReading();
                }

            }
            catch (SocketException socketException)
            {
                Console.WriteLine(TypeName + " Socket Exception while receiving data: {0}", socketException.Message);
                OnDisconnectINTERNAL();
            }
            catch (Exception ex)
            {
                Console.WriteLine(TypeName + " [ERROR] EndReading(): {0}", ex.ToString());
                OnDisconnectINTERNAL();
            }
        }
Esempio n. 30
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 public override void sendWorldListReRequest()
 {
     Packet packet = new Packet();
     // packet.WriteShort(0x19);
     packet.WriteShort(0x1A);
     _session.SendPacket(packet);
 }