public override IAbilityTypeHandler Cast() { if (Target == null || !Target.IsDead) { return(null); } CallOnCast(this, 0); Target.RezUnit(); Target.Health = (Target.MaxHealth * Ab.Info.GetPercent(0)) / 100; return(null); }
static public bool Revive(Player Plr, ref List <string> Values) { Unit Target = Plr.CbtInterface.GetTarget(); if (Target == null || !Target.IsDead) { return(false); } Target.RezUnit(); return(true); }