Esempio n. 1
0
 private void StateChanged(object sender, EyeTrackingStateChangedEventArgs eyeTrackingStateChangedEventArgs)
 {
     // Forward state change to UI thread
     if (InvokeRequired)
     {
         var updateStateDelegate = new UpdateStateDelegate(UpdateState);
         Invoke(updateStateDelegate, new object[] { eyeTrackingStateChangedEventArgs });
     }
     else
     {
         UpdateState(eyeTrackingStateChangedEventArgs);
     }
 }
Esempio n. 2
0
        private void UpdateState(EyeTrackingStateChangedEventArgs eyeTrackingStateChangedEventArgs)
        {
            if (!string.IsNullOrEmpty(eyeTrackingStateChangedEventArgs.ErrorMessage))
            {
                InfoMessage.Visible       = false;
                ErrorMessagePanel.Visible = true;
                ErrorMessage.Text         = eyeTrackingStateChangedEventArgs.ErrorMessage;
                Retry.Enabled             = eyeTrackingStateChangedEventArgs.CanRetry;
                return;
            }

            ErrorMessagePanel.Visible = false;

            if (eyeTrackingStateChangedEventArgs.EyeTrackingState != EyeTrackingState.Tracking)
            {
                InfoMessage.Visible = true;
                InfoMessage.Text    = "Connecting to eye tracker, please wait...";
            }
            else
            {
                InfoMessage.Visible = false;
            }
        }