Esempio n. 1
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 //Long consturctor
 public UIButton(GraphicsDevice graphicsDevice, Vector2 position, Vector2 size, String text, SpriteFont font, UIElement parent)
     : base(position, size, parent, E_UI_TYPES.UI_BUTTON)
 {
     this.text = text;
     this.font = font;
     this.butTex = new Texture2D(graphicsDevice, (int)size.X, (int)size.Y);
     Color[] colorData = new Color[(int)size.X * (int)size.Y];
     for (int i = 0; i < size.X * size.Y; i++)
     {
         if (i % size.X == 0 || i % size.X == size.X - 1)
         {
             colorData[i] = new Color(200, 200, 200, 255);
         }
         else if (i < size.X || (i < size.X * size.Y) && i > size.X * (size.Y - 1))
         {
             colorData[i] = new Color(200, 200, 200, 255);
         }
         else
         {
             int texColor = 64;
             texColor -= i / 250;
             colorData[i] = new Color(texColor, texColor, texColor, 0);
         }
     }
     butTex.SetData<Color>(colorData);
     alpha = 0.3f;
 }
Esempio n. 2
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 public UIAnimator(GraphicsDevice device, Vector2 position, Texture2D image, int numImages, UIElement parent = null)
     : base(position, new Vector2(image.Bounds.Width, image.Bounds.Height), parent, E_UI_TYPES.UI_ANIMATION)
 {
     currentTexture = image;
     currentImage = 0;
     this.device = device;
 }
Esempio n. 3
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 //inheritance
 public UIWindow(GraphicsDevice graphicsDevice, Vector2 position, Vector2 size, UIElement parent = null)
     : base(position, size, parent, E_UI_TYPES.UI_WINDOW)
 {
     //initialize the window texture
     //remporary thing here
     winTex = new Texture2D(graphicsDevice, (int)size.X, (int)size.Y, false, SurfaceFormat.Color);
     Color[] colorData = new Color[(int)size.X * (int)size.Y];
     for (int i = 0; i < size.X * size.Y; i++)
     {
         //colorData[i] = Color.Gainsboro;
         if (i % size.X == 0 || i % size.X == size.X-1)
         {
             colorData[i] = new Color(200, 200, 200, 255);
         }
         else if ( i < size.X || (i < size.X*size.Y) && i>size.X*(size.Y-1))
         {
             colorData[i] = new Color(200, 200, 200, 255);
         }
         else
         {
             //int texColour = (i / (2000));
             int texColor = 64;
             colorData[i] = new Color(texColor, texColor, texColor, 0);
         }
     }
     winTex.SetData<Color>(colorData);
     //temporary
     this.alpha = 0.3f;
 }
Esempio n. 4
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 //static text class
 public UIStaticText(Vector2 position, Vector2 size, String text, SpriteFont font, UIElement parent)
     : base(position, size, parent, E_UI_TYPES.UI_STATIC_TEXT)
 {
     //just draw text on screen
     this.font = font;
     this.text = text;
 }
Esempio n. 5
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 public UIGraph addGraph(Vector2 position, Vector2 size, UIElement parent = null)
 {
     UIGraph ret = new UIGraph(graphicsDevice, position, size, parent);
     if (parent == null)
         unparentedNodes.Add(ret);
     return ret;
 }
Esempio n. 6
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 public UIImage addImage(Vector2 position, Texture2D image, UIElement parent = null)
 {
     UIImage ret = new UIImage(graphicsDevice, position, image, parent);
     if (parent == null)
     {
         unparentedNodes.Add(ret);
     }
     return ret;
 }
Esempio n. 7
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 //adds a button to the scene
 public UIButton addButton(Vector2 position, Vector2 size, string text, SpriteFont font, UIElement parent = null)
 {
     UIButton ret = new UIButton(graphicsDevice, position, size, text, font, parent);
     if (parent == null)
     {
         unparentedNodes.Add(ret);
     }
     return ret;
 }
Esempio n. 8
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        public UIStaticText addStaticText(Vector2 position, Vector2 size, String text, SpriteFont font, UIElement parent = null)
        {
            UIStaticText ret = new UIStaticText(position, size, text, font, parent);
            if (parent == null)
            {
                unparentedNodes.Add(ret);

            }
            return ret;
        }
Esempio n. 9
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        public UIGraph(GraphicsDevice graphicsDevice, Vector2 position, Vector2 size, UIElement parent = null)
            : base(position, size, parent, E_UI_TYPES.UI_GRAPH)
        {
            this.bkg = new Texture2D(graphicsDevice, (int)size.X, (int)size.Y, false, SurfaceFormat.Color);
            Color[] colorData = new Color[(int)size.X * (int)size.Y];
            for (int i = 0; i < (int)size.X * (int)size.Y; i++)
            {
                //fill with temp colors for now

            }
        }
Esempio n. 10
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 //overload the constructor
 public UIElement(Vector2 position, UIElement parent, E_UI_TYPES type)
 {
     this.position = position;
     this.type = type;
     this.visible = true;
     this.parent = parent;
     this.children = new List<UIElement>();
     //yay for c++ design pattersn
     if (parent != null)
     {
         parent.addChild(this);
         absolutePosition = parent.getPosition() + position;
     }
     else
     {
         absolutePosition = position;
     }
 }
Esempio n. 11
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 public void removeChild(UIElement child)
 {
     children.Remove(child);
     children.TrimExcess();
 }
Esempio n. 12
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 public void addChild(UIElement newChild)
 {
     children.Add(newChild);
 }
Esempio n. 13
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 //constructor
 public UIImage(GraphicsDevice graphicsDevice, Vector2 position, Texture2D image, UIElement parent = null)
     : base(position, new Vector2(image.Bounds.Width,image.Bounds.Height), parent, E_UI_TYPES.UI_IMAGE)
 {
     this.image = image;
     this.scale = new Vector2(1, 1);
 }
Esempio n. 14
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 //add factory functions
 /*
  * create window with params
  */
 public UIWindow addWindow(Vector2 position, Vector2 size, UIElement parent = null)
 {
     UIWindow ret = new UIWindow(graphicsDevice, position, size, parent);
     if (parent == null)
     {
         unparentedNodes.Add(ret);
     }
     return ret;
 }