public MenusParent(Device device)
        {
            MenuBackGround back = new MenuBackGround(device);

            elements = new List <ControlElement>();
            elements.Add(back);

            result = MenuResult.None;
        }
        void device_DeviceReset(object sender, EventArgs e)
        {
            this.elements.Clear();

            MenuBackGround tobecontinue = new MenuBackGround(this.device);

            tobecontinue.Texture = TextureLoader.FromFile(device, @"Resources/ToBeContinue.dds");

            MenuButton exitButton = new MenuButton(device, MenuResult.Exit, "     Exit", new System.Drawing.Point(device.Viewport.Width - 190, device.Viewport.Height - 90));

            this.elements.Add(tobecontinue);
            this.elements.Add(exitButton);
        }
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        void device_DeviceReset(object sender, EventArgs e)
        {
            this.elements.Clear();

            MenuBackGround gameover = new MenuBackGround(this.device);

            gameover.Texture = TextureLoader.FromFile(device, @"Resources/gameover.dds");

            MenuButton restartButton = new MenuButton(device, MenuResult.Restart, "   Restart", new System.Drawing.Point(device.Viewport.Width - 350, device.Viewport.Height - 160));
            MenuButton exitButton    = new MenuButton(device, MenuResult.Exit, "     Exit", new System.Drawing.Point(device.Viewport.Width - 350, device.Viewport.Height - 90));

            this.elements.Add(gameover);
            this.elements.Add(restartButton);
            this.elements.Add(exitButton);
        }