Esempio n. 1
0
        private void openTheDoor()
        {
            currentDoorState = eDoorState.OPENING;
            playerBlocker.SetActive(false);

            if (playerInteractionBlocker)
            {
                playerInteractionBlocker.SetActive(true);
            }

            myAudio.PlayOneShot(doorOpen);
            myDoorHandle.setInteractionString(closeText);
        }
 // This is a special case override to ensure this legacy door class is backwards compatible with FPEDoor
 protected override void setDoorHandleInteractionStrings(string s)
 {
     myDoorHandle.setInteractionString(s);
 }