private void openTheDoor() { currentDoorState = eDoorState.OPENING; playerBlocker.SetActive(false); if (playerInteractionBlocker) { playerInteractionBlocker.SetActive(true); } myAudio.PlayOneShot(doorOpen); myDoorHandle.setInteractionString(closeText); }
// This is a special case override to ensure this legacy door class is backwards compatible with FPEDoor protected override void setDoorHandleInteractionStrings(string s) { myDoorHandle.setInteractionString(s); }