protected override void Awake()
        {
            base.Awake();

            if (!slidingPart || !playerBlocker)
            {
                Debug.Log("Door cannot find one of sliding part or player blocker!");
            }

            closedPosition = slidingPart.transform.position;
            openedPosition = closedPosition + slidingPart.transform.right * slidingDistance;

            myAudio = gameObject.GetComponent <AudioSource>();

            if (!myAudio)
            {
                myAudio = gameObject.AddComponent <AudioSource>();
            }

            myAudio.loop        = false;
            myAudio.playOnAwake = false;

            // Ensure the door has a door handle
            FPEInteractableActivateScript[] childActivates = gameObject.GetComponentsInChildren <FPEInteractableActivateScript>();

            for (int a = 0; a < childActivates.Length; a++)
            {
                if (childActivates[a].gameObject.name == "DoorHandle")
                {
                    myDoorHandle = childActivates[a];
                    break;
                }
            }

            if (!myDoorHandle)
            {
                Debug.LogError("FPESimpleDoor:: No child Activate Type object called 'DoorHandle' was found on door '" + gameObject.name + "'. Ensure the door has a handle, otherwise it can't be opened!");
#if UNITY_EDITOR
                UnityEditor.EditorApplication.isPlaying = false;
#endif
            }
        }