Esempio n. 1
0
 //暂停剧情
 public void Pause()
 {
     if (m_SequencerGameObject != null)
     {
         WellFired.USSequencer sequencer = m_SequencerGameObject.GetComponent <WellFired.USSequencer>();
         sequencer.Pause();
     }
 }
Esempio n. 2
0
        public override void FireEvent()
        {
            if (!sequence)
            {
                Debug.LogWarning("No sequence for USPauseSequenceEvent : " + name, this);
            }

            if (sequence)
            {
                sequence.Pause();
            }
        }
 private void ToggleSequence()
 {
     if (sequenceToPlay.RunningTime >= sequenceToPlay.Duration)
     {
         sequenceToPlay.RunningTime = 0.0f;
         sequenceToPlay.Play();
     }
     else
     {
         if (sequenceToPlay.IsPlaying)
         {
             sequenceToPlay.Pause();
         }
         else
         {
             sequenceToPlay.Play();
         }
     }
 }
 private void PauseSequence()
 {
     sequenceToPause.Pause();
 }