//暂停剧情 public void Pause() { if (m_SequencerGameObject != null) { WellFired.USSequencer sequencer = m_SequencerGameObject.GetComponent <WellFired.USSequencer>(); sequencer.Pause(); } }
public override void FireEvent() { if (!sequence) { Debug.LogWarning("No sequence for USPauseSequenceEvent : " + name, this); } if (sequence) { sequence.Pause(); } }
private void ToggleSequence() { if (sequenceToPlay.RunningTime >= sequenceToPlay.Duration) { sequenceToPlay.RunningTime = 0.0f; sequenceToPlay.Play(); } else { if (sequenceToPlay.IsPlaying) { sequenceToPlay.Pause(); } else { sequenceToPlay.Play(); } } }
private void PauseSequence() { sequenceToPause.Pause(); }