Esempio n. 1
0
        public void DelSportGameType(SportLotteryGameType type)
        {
            entities.SportLotteryGameTypes.Remove(type);
            LoginedUserInfo u = Tools.GetLoginedUserInfo();

            entities.Logs.Add(new Log
            {
                UGuid    = u.UGuid,
                Username = u.UName,
                Memo     = $"删除编号为【{type.Id}】-名称为【{type.GameType}】的体彩游戏类型",
                OptType  = (int)OptType.除,
                OptTime  = System.DateTime.Now
            });
            entities.SaveChanges();
        }
Esempio n. 2
0
        public void AddSportGameType(SportLotteryGameType gameType)
        {
            entities.SportLotteryGameTypes.Add(gameType);
            entities.SaveChanges();
            LoginedUserInfo u = Tools.GetLoginedUserInfo();

            entities.Logs.Add(new Log
            {
                UGuid    = u.UGuid,
                Username = u.UName,
                Memo     = $"添加编号为【{gameType.Id}】的体彩游戏类型",
                OptType  = (int)OptType.新增,
                OptTime  = System.DateTime.Now
            });
            entities.SaveChanges();
        }
Esempio n. 3
0
        public void EditSportGameType(SportLotteryGameType type)
        {
            // var en = entities.SportLotteryGameType.FirstOrDefault(p => p.Id == type.Id);

            // if (en == null) return;
            //en.GameType = type.GameType;

            LoginedUserInfo u = Tools.GetLoginedUserInfo();

            entities.Logs.Add(new Log
            {
                UGuid    = u.UGuid,
                Username = u.UName,
                Memo     = $"编辑名称为【{type.Id}】的体彩游戏类型",
                OptType  = (int)OptType.修改,
                OptTime  = System.DateTime.Now
            });

            entities.SaveChanges();
        }