void thetar() { renderer = new PhoneRenderer(this, Content, GraphicsDevice); // TODO: use this.Content to load your game content here RealProg mprog = new RealProg(renderer); }
public WPVertexBuffer(PhoneRenderer mder, Vector3D[] verts, Vector2D[] tex, Vector3D[] norms) { renderer = mder; vertices = verts; normals = norms; texcoords = tex; }
public WPTexture(PhoneRenderer _renderer) : base(512,512) { renderer = _renderer; }
public WPTexture(PhoneRenderer _renderer, System.Drawing.Bitmap imap) : base(512,512) { renderer = _renderer; mmap = imap; }
public WPBasicShader(PhoneRenderer mder) { internder = mder; }