Esempio n. 1
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        public override void CalcGradients(List <double[]> inputs, Layer outputlayer)
        {
            for (int b = 0; b < NN.BatchSize; b++)
            {
                //var input = inputs[i];
                //if (UsesTanh) { input = Maths.TanhDerriv(inputs[i]); }

                double[,] Input = Pad(Maths.Convert(inputs[b]));
                double[,] stochgradients;
                if (DownOrUp)
                {
                    stochgradients = Convolve(Maths.Convert(Errors[b]), Input);
                }
                else
                {
                    stochgradients = Convolve(Input, Maths.Convert(Errors[b]));
                }
                //Gradients = stochgradients;

                //Add the stochastic gradients to the batch gradients
                for (int j = 0; j < Gradients.GetLength(0); j++)
                {
                    for (int k = 0; k < Gradients.GetLength(1); k++)
                    {
                        Gradients[j, k] += stochgradients[j, k];
                    }
                }
            }
        }
Esempio n. 2
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 public override void Calculate(List <double[]> inputs, bool output)
 {
     ZVals = new List <double[]>();
     for (int i = 0; i < NN.BatchSize; i++)
     {
         ZVals.Add(Maths.Convert(Pool(Maths.Convert(inputs[i]), output)));
     }
     //If normalizing, do so, but only if it won't return an all-zero matrix
     if (NN.NormOutputs && ZVals[0].Length > 1)
     {
         ZVals = Maths.Normalize(ZVals);
     }
     //Use the specified type of activation function
     if (ActivationFunction == 0)
     {
         Values = Maths.Tanh(ZVals); return;
     }
     if (ActivationFunction == 1)
     {
         Values = Maths.ReLu(ZVals); return;
     }
     Values = ZVals;
 }
Esempio n. 3
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 /// <summary>
 /// Calculates the dot product of the kernel and input matrix.
 /// Matrices should be size [x, y] and [y], respectively, where x is the output size and y is the latent space's size
 /// </summary>
 /// <param name="inputs">The input matrix</param>
 /// <param name="isoutput">Whether to use hyperbolic tangent on the output</param>
 /// <returns></returns>
 public override void Calculate(List <double[]> inputs, bool isoutput)
 {
     ZVals = new List <double[]>();
     for (int b = 0; b < NN.BatchSize; b++)
     {
         ZVals.Add(Maths.Convert(DownOrUp ? Convolve(Weights, Pad(Maths.Convert(inputs[b]))) : FullConvolve(Weights, Pad(Maths.Convert(inputs[b])))));
     }
     //If normalizing, do so, but only if it won't return an all-zero matrix
     if (NN.NormOutputs && ZVals[0].Length > 1)
     {
         ZVals = Maths.Normalize(ZVals);
     }
     //Use the specified type of activation function
     if (ActivationFunction == 0)
     {
         Values = Maths.Tanh(ZVals); return;
     }
     if (ActivationFunction == 1)
     {
         Values = Maths.ReLu(ZVals); return;
     }
     Values = ZVals;
 }
Esempio n. 4
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        /// <summary>
        /// Test code to use the critic as a classifier
        /// </summary>
        public static void TestTrain(NN Critic, bool gradientnorm, int imgspeed, Form1 activeform)
        {
            int formupdateiterator = 0;

            //Test code to generate a new layer with predefined qualities

            //List<Layer> layers = new List<Layer>() { new ConvolutionLayer(4, 784) { DownOrUp = true, Stride = 1 }.Init(false), new ConvolutionLayer(3, 625){ DownOrUp = true, Stride = 1 }.Init(false),
            //    new ConvolutionLayer(2, 529){ DownOrUp = true, Stride = 1 }.Init(false), new FullyConnectedLayer(100, 484).Init(false), new FullyConnectedLayer(10, 100).Init(true) };
            //List<bool> tans = new List<bool>() { true, true, true, true, true};
            //List<bool> bns = new List<bool>() { false, false, false, false, false };
            //List<bool> ress = new List<bool>() { false, false, false, false, false };
            //NN Critic = new NN().Init(layers, tans, ress, bns);

            while (Training)
            {
                double mean                  = 0;
                double stddev                = 0;
                double score                 = 0;
                double perccorrect           = 0;
                List <List <double[]> > nums = new List <List <double[]> >();
                List <int> labels            = new List <int>();
                Random     r                 = new Random();
                for (int i = 0; i < 10; i++)
                {
                    var temp = new List <double[]>();
                    for (int j = 0; j < BatchSize; j++)
                    {
                        temp.Add(Maths.Normalize(IO.FindNextNumber(i)));
                        //var tmpmean = Maths.CalcMean(temp[j]);
                        //mean += tmpmean;
                        //stddev += Maths.CalcStdDev(temp[j], tmpmean);
                    }
                    nums.Add(temp);
                }

                //Batch normalization
                //mean /= 10 * batchsize; stddev /= 10 * batchsize;
                //for (int i = 0; i < 10; i++)
                //{
                //    nums[i] = Maths.BatchNormalize(nums[i], mean, stddev);
                //}

                //Foreach number
                for (int i = 0; i < 10; i++)
                {
                    Critic.Calculate(nums[i]);
                    //Foreach sample in the batch
                    for (int j = 0; j < BatchSize; j++)
                    {
                        double max   = -99;
                        int    guess = -1;
                        //Foreach output neuron
                        for (int k = 0; k < 10; k++)
                        {
                            var value = Critic.Layers[Critic.NumLayers - 1].Values[j][k];
                            score += Math.Pow(value - (k == i ? 1d : 0d), 2);
                            if (value > max)
                            {
                                max = value; guess = k;
                            }
                        }
                        perccorrect += guess == i ? 1d : 0d;
                        labels.Add(guess);
                    }
                    Critic.CalcGradients(nums[i], null, i, true);
                }

                score       /= (10 * BatchSize);
                perccorrect /= (10 * BatchSize);
                score        = Math.Sqrt(score);

                Critic.Update();

                //Report values to the front end
                if (Clear)
                {
                    Critic.Trials = 0; Critic.Error = 0; Critic.PercCorrect = 0; Clear = false;
                }

                Critic.Trials++;
                Critic.Error       = (Critic.Error * ((Critic.Trials) / (Critic.Trials + 1d))) + (score * (1d / (Critic.Trials)));
                Critic.PercCorrect = (Critic.PercCorrect * ((Critic.Trials) / (Critic.Trials + 1d))) + (perccorrect * (1d / (Critic.Trials)));

                //Update image (if applicable)
                if (formupdateiterator >= imgspeed)
                {
                    //Maths.Rescale(list8[0], mean8, stddev8);
                    int index  = r.Next(0, 10);
                    var values = Form1.Rescale(Maths.Convert(nums[index][0]));
                    var image  = new int[28, 28];
                    //Convert values to a 2d array
                    for (int i = 0; i < 28; i++)
                    {
                        for (int ii = 0; ii < 28; ii++)
                        {
                            image[ii, i] = (int)values[i, ii];
                        }
                    }
                    activeform.Invoke((Action) delegate
                    {
                        activeform.image  = image;
                        activeform.CScore = Critic.Error.ToString();
                        activeform.CPerc  = Critic.PercCorrect.ToString();
                        //Critic.Layers[Critic.NumLayers - 1].Values[0][index].ToString();
                        activeform.Label = labels[index].ToString();
                        if (Critic.Error > Form1.Cutoff)
                        {
                            Training = false;
                        }
                        if (IO.Reset)
                        {
                            IO.Reset = false;
                            activeform.Epoch++;
                        }
                    });
                    formupdateiterator = 0;
                }
                formupdateiterator++;
            }
            activeform.Invoke((Action) delegate
            {
                //Notify of being done training
                activeform.DoneTraining = true;
                //Reset errors
                activeform.CScore = null;
                activeform.GScore = null;
            });
        }
Esempio n. 5
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        /// <summary>
        /// Trains the GAN
        /// </summary>
        /// <param name="Critic">The network which criticises real and fake images</param>
        /// <param name="Generator">The network which generates fake images</param>
        /// <param name="LatentSize">How large the random noise input of the generator is</param>
        /// <param name="ctg">The Critic To Generator training ratio</param>
        /// <param name="num">The numerical digit to be learned (0-9)</param>
        /// <param name="activeform">The form running this method</param>
        /// <param name="imgspeed">How often generated images are pushed to the front-end</param>
        public static void Train(NN Critic, NN Generator, int LatentSize, int ctg, Form1 activeform, int imgspeed)
        {
            int formupdateiterator = 0;
            //The generator of the latentspace
            Random r = new Random();

            while (Training)
            {
                //Train critic x times per 1 of generator
                for (int i = 0; i < ctg; i++)
                {
                    //Batch norm stuff
                    double realmean   = 0;
                    double realstddev = 0;

                    double AvgRealScore = 0;
                    double AvgFakeScore = 0;

                    //Generate samples
                    var realsamples  = new List <double[]>();
                    var latentspaces = new List <double[]>();
                    for (int ii = 0; ii < BatchSize; ii++)
                    {
                        //Find next image
                        realsamples.Add(IO.FindNextNumber(NN.Number));

                        //Generate latent space for fake image
                        latentspaces.Add(Maths.RandomGaussian(r, LatentSize));
                        //Calculate values to help scale the fakes
                        var mean = Maths.CalcMean(realsamples[ii]);
                        realmean   += mean;
                        realstddev += Maths.CalcStdDev(realsamples[ii], mean);
                    }
                    realmean   /= BatchSize;
                    realstddev /= BatchSize;

                    //Batchnorm the samples
                    realsamples = Maths.BatchNormalize(realsamples, realmean, realstddev);
                    var fakesamples = Maths.BatchNormalize(Generator.GenerateSamples(latentspaces), realmean, realstddev);

                    //The RMSE of each network
                    double CError = 0;
                    double GError = 0;

                    //Critic's scores of each type of sample
                    List <double> rscores = new List <double>();
                    List <double> fscores = new List <double>();

                    //Real image calculations
                    double RealPercCorrect = 0;
                    Critic.Calculate(realsamples);
                    for (int j = 0; j < BatchSize; j++)
                    {
                        //The score is the value of the output (last) neuron of the critic
                        rscores.Add(Critic.Layers[Critic.NumLayers - 1].Values[j][0]);
                        AvgRealScore += rscores[j];
                        //Add the squared error
                        CError += Math.Pow(1d - Critic.Layers[Critic.NumLayers - 1].Values[j][0], 2);
                        GError += Math.Pow(-Critic.Layers[Critic.NumLayers - 1].Values[j][0], 2);
                        //Add whether it was correct or not to the total
                        RealPercCorrect += Critic.Layers[Critic.NumLayers - 1].Values[j][0] > 0 ? 1d : 0d;
                    }
                    AvgRealScore    /= BatchSize;
                    RealPercCorrect /= BatchSize;
                    //Loss on real images = how accurate the critic is
                    Critic.CalcGradients(realsamples, null, RealPercCorrect, true);

                    //Fake image calculations
                    double FakePercIncorrect = 0;
                    Critic.Calculate(fakesamples);
                    for (int j = 0; j < BatchSize; j++)
                    {
                        //The score is the value of the output (last) neuron of the critic
                        fscores.Add(Critic.Layers[Critic.NumLayers - 1].Values[j][0]);
                        AvgFakeScore += fscores[j];
                        //Add the squared error
                        CError += Math.Pow(-Critic.Layers[Critic.NumLayers - 1].Values[j][0], 2);
                        GError += Math.Pow(1d - Critic.Layers[Critic.NumLayers - 1].Values[j][0], 2);
                        //Add whether it was correct or not to the total
                        FakePercIncorrect += Critic.Layers[Critic.NumLayers - 1].Values[j][0] > 0 ? 1d : 0d;
                    }
                    AvgFakeScore      /= BatchSize;
                    FakePercIncorrect /= BatchSize;
                    //Wasserstein loss on fake images = real % correct - fake % correct
                    Critic.CalcGradients(fakesamples, null, RealPercCorrect - (1 - FakePercIncorrect), true);

                    //Update weights and biases
                    Critic.Update();

                    //Reset trial number if desired
                    if (Clear)
                    {
                        Critic.Trials    = 0;
                        Generator.Trials = 0;
                        Clear            = false;
                    }

                    //Critic processes 2 images per 1 the generator does
                    CError = Math.Sqrt(CError / (2 * BatchSize));
                    GError = Math.Sqrt(GError / BatchSize);

                    //Update errors and % correct values
                    Critic.Error          = (Critic.Error * ((Critic.Trials) / (Critic.Trials + 1d))) + (CError * (1d / (Critic.Trials + 1d)));
                    Critic.PercCorrect    = (Critic.PercCorrect * ((Critic.Trials) / (Critic.Trials + 1d))) + (RealPercCorrect * (1d / (Critic.Trials + 1d)));
                    Generator.Error       = (Generator.Error * ((Generator.Trials) / (Generator.Trials + 1d))) + (GError * (1d / (Generator.Trials + 1)));
                    Generator.PercCorrect = (Generator.PercCorrect * ((Generator.Trials) / (Generator.Trials + 1d))) + (FakePercIncorrect * (1d / (Generator.Trials + 1d)));
                    //Iterate trial count
                    Critic.Trials++;
                    Generator.Trials++;
                }

                //Generate samples
                List <double[]> testlatents = new List <double[]>();
                for (int i = 0; i < BatchSize; i++)
                {
                    testlatents.Add(Maths.RandomGaussian(r, LatentSize));
                }
                var tests = Generator.GenerateSamples(testlatents);

                //Criticize generated samples
                Critic.Calculate(tests);

                //Compute generator's error on the critic's scores
                double Score = 0;
                for (int j = 0; j < BatchSize; j++)
                {
                    Score += Critic.Layers[Critic.NumLayers - 1].Values[j][0] > 0 ? 1 : 0;
                }

                //Backprop through the critic to the generator
                Critic.CalcGradients(tests, null, Score, false);
                Generator.CalcGradients(testlatents, Critic.Layers[0], Score, true);

                //Update the generator's weights and biases
                Generator.Update();

                //Update image (if applicable)
                if (formupdateiterator >= imgspeed)
                {
                    //Code that converts normalized generator outputs into an image
                    //Changes distribution of output values to 0-255 (brightness)
                    var values = Form1.Rescale(Maths.Convert(tests[0]));
                    var image  = new int[28, 28];
                    //Convert values to a 2d int array
                    for (int i = 0; i < 28; i++)
                    {
                        for (int ii = 0; ii < 28; ii++)
                        {
                            image[ii, i] = (int)values[i, ii];
                        }
                    }
                    //Report values and image to the front end
                    activeform.Invoke((Action) delegate
                    {
                        activeform.image  = image;
                        activeform.CScore = Critic.Error.ToString();
                        activeform.CPerc  = Critic.PercCorrect.ToString();
                        activeform.GScore = Generator.Error.ToString();
                        activeform.GPerc  = Generator.PercCorrect.ToString();
                        if (Critic.Error > Form1.Cutoff)
                        {
                            Training = false;
                        }
                        if (IO.Reset)
                        {
                            IO.Reset = false;
                            activeform.Epoch++;
                        }
                    });
                    formupdateiterator = 0;
                }
                formupdateiterator++;
            }
            if (Save)
            {
                //Save nns
                IO.Write(Generator, false);
                IO.Write(Critic, true);
            }
            activeform.Invoke((Action) delegate
            {
                //Notify of being done training
                activeform.DoneTraining = true;
                //Reset errors
                activeform.CScore = null;
                activeform.CPerc  = null;
                activeform.GScore = null;
                activeform.GPerc  = null;
            });
        }
Esempio n. 6
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        /// <summary>
        /// Computes the error signal of the layer, also gradients if applicable
        /// </summary>
        /// <param name="input">Previous layer's values</param>
        /// <param name="output">Whether the layer is the output layer</param>
        /// <param name="loss">The loss of the layer</param>
        /// <param name="calcgradients">Whether or not to calculate gradients in the layer</param>
        public void Backprop(List <double[]> inputs, Layer outputlayer, double loss, bool calcgradients)
        {
            //Reset errors
            Errors = new List <double[]>();

            //Calculate errors
            if (outputlayer is null)
            {
                for (int j = 0; j < inputs.Count; j++)
                {
                    Errors.Add(new double[Length]);
                    for (int i = 0; i < Length; i++)
                    {
                        //(i == loss ? 1d : 0d)
                        Errors[j][i] = 2d * (Values[j][i] - loss);
                    }
                }
            }
            else
            {
                for (int i = 0; i < inputs.Count; i++)
                {
                    Errors.Add(new double[outputlayer.InputLength]);
                }
                if (outputlayer is SumLayer)
                {
                    //Errors with respect to the output of the convolution
                    //dl/do
                    for (int i = 0; i < outputlayer.ZVals.Count; i++)
                    {
                        for (int k = 0; k < outputlayer.Length; k++)
                        {
                            for (int j = 0; j < outputlayer.InputLength; j++)
                            {
                                Errors[i][j] += outputlayer.Errors[i][k];
                            }
                        }
                    }
                }

                //Apply tanhderriv, if applicable, to the output's zvals
                var outputZVals = outputlayer.ZVals;
                if (outputlayer.ActivationFunction == 0)
                {
                    outputZVals = Maths.TanhDerriv(outputlayer.ZVals);
                }
                if (outputlayer.ActivationFunction == 1)
                {
                    outputZVals = Maths.ReLuDerriv(outputlayer.ZVals);
                }

                if (outputlayer is FullyConnectedLayer)
                {
                    var FCLOutput = outputlayer as FullyConnectedLayer;
                    for (int i = 0; i < outputlayer.ZVals.Count; i++)
                    {
                        for (int k = 0; k < FCLOutput.Length; k++)
                        {
                            for (int j = 0; j < FCLOutput.InputLength; j++)
                            {
                                Errors[i][j] += FCLOutput.Weights[k, j] * outputZVals[i][k] * FCLOutput.Errors[i][k];
                            }
                        }
                    }
                }
                if (outputlayer is ConvolutionLayer)
                {
                    var CLOutput = outputlayer as ConvolutionLayer;
                    for (int i = 0; i < outputlayer.ZVals.Count; i++)
                    {
                        if ((outputlayer as ConvolutionLayer).DownOrUp)
                        {
                            Errors[i] = Maths.Convert(CLOutput.UnPad(CLOutput.FullConvolve(CLOutput.Weights, Maths.Convert(CLOutput.Errors[i]))));
                        }
                        else
                        {
                            Errors[i] = Maths.Convert(CLOutput.UnPad(CLOutput.Convolve(CLOutput.Weights, Maths.Convert(CLOutput.Errors[i]))));
                        }
                    }

                    //Errors = Maths.Convert(CLOutput.UnPad(CLOutput.FullConvolve(CLOutput.Weights, Maths.Convert(CLOutput.Errors))));
                }
                if (outputlayer is PoolingLayer)
                {
                    var PLOutput = outputlayer as PoolingLayer;
                    for (int b = 0; b < NN.BatchSize; b++)
                    {
                        if (PLOutput.DownOrUp)
                        {
                            int iterator = 0;
                            var wets     = Maths.Convert(PLOutput.Weights);
                            for (int i = 0; i < Length; i++)
                            {
                                if (wets[i] == 0)
                                {
                                    continue;
                                }
                                Errors[b][i] = PLOutput.Errors[b][iterator];
                                iterator++;
                            }
                        }
                        else
                        {
                            //Sum the errors
                            double[,] outputerrors = Maths.Convert(PLOutput.Errors[b]);
                            int oel = outputerrors.GetLength(0);
                            int oew = outputerrors.GetLength(1);
                            double[,] errors = new double[oel / PLOutput.PoolSize, oew / PLOutput.PoolSize];
                            for (int i = 0; i < oel; i++)
                            {
                                for (int ii = 0; ii < oew; ii++)
                                {
                                    errors[i / PLOutput.PoolSize, ii / PLOutput.PoolSize] += outputerrors[i, ii];
                                }
                            }
                            Errors[b] = Maths.Convert(errors);
                        }
                    }
                }
            }
            //Normalize errors (if applicable)
            if (NN.NormErrors && Errors[0].Length > 1)
            {
                Errors = Maths.Normalize(Errors);
            }
            if (calcgradients)
            {
                if (this is FullyConnectedLayer)
                {
                    (this as FullyConnectedLayer).CalcGradients(inputs, outputlayer);
                }
                if (this is ConvolutionLayer)
                {
                    (this as ConvolutionLayer).CalcGradients(inputs, outputlayer);
                }
                if (this is PoolingLayer)
                {
                    return;
                }
                if (this is SumLayer)
                {
                    return;
                }
            }
        }