Esempio n. 1
0
 public override float GetResiliencePct()
 {
     if (HasPlayerMaster)
     {
         var chr        = (Character)m_master;
         var resilience = chr.GetCombatRating(CombatRating.MeleeResilience);
         return(resilience / GameTables.GetCRTable(CombatRating.MeleeResilience).GetMax((uint)Level - 1));
     }
     return(0);
 }
Esempio n. 2
0
        public override float GetResiliencePct()
        {
            var resilience = GetCombatRating(CombatRating.MeleeResilience);

            return(resilience / GameTables.GetCRTable(CombatRating.MeleeResilience).GetMax((uint)Level - 1));
        }