public override float GetResiliencePct() { if (HasPlayerMaster) { var chr = (Character)m_master; var resilience = chr.GetCombatRating(CombatRating.MeleeResilience); return(resilience / GameTables.GetCRTable(CombatRating.MeleeResilience).GetMax((uint)Level - 1)); } return(0); }
public override float GetResiliencePct() { var resilience = GetCombatRating(CombatRating.MeleeResilience); return(resilience / GameTables.GetCRTable(CombatRating.MeleeResilience).GetMax((uint)Level - 1)); }