Esempio n. 1
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 public void ObjectHasUserSignal(Object obj, string signal, string context = "")
 {
     Output(ObjectX.HasUserSignal(obj, signal, context));
 }
Esempio n. 2
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 public void ObjectDoesNotHaveUserSignal(Object obj, string signal, string context = "")
 {
     Output(ObjectX.DoesNotHaveUserSignal(obj, signal, context));
 }
Esempio n. 3
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 public void ObjectIsNotBlockingSignals(Object obj, string context = "")
 {
     Output(ObjectX.IsNotBlockingSignals(obj, context));
 }
Esempio n. 4
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 public void ObjectIsNotConnected(Object sender, string signal, Object receiver, string method, string context = "")
 {
     Output(ObjectX.IsNotConnected(sender, signal, receiver, method, context));
 }
Esempio n. 5
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 public void ObjectIsNotQueuedForDeletion(Godot.Object obj, string context = "")
 {
     Output(ObjectX.IsNotQueuedForDeletion(obj, context));
 }
Esempio n. 6
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 public void ObjectDoesNotHaveMethod(Godot.Object obj, string method, string context = "")
 {
     Output(ObjectX.DoesNotHaveMethod(obj, method, context));
 }
Esempio n. 7
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 public void ObjectHasMethod(Godot.Object obj, string method, string context = "")
 {
     Output(ObjectX.HasMethod(obj, method, context));
 }