public void ObjectHasUserSignal(Object obj, string signal, string context = "") { Output(ObjectX.HasUserSignal(obj, signal, context)); }
public void ObjectDoesNotHaveUserSignal(Object obj, string signal, string context = "") { Output(ObjectX.DoesNotHaveUserSignal(obj, signal, context)); }
public void ObjectIsNotBlockingSignals(Object obj, string context = "") { Output(ObjectX.IsNotBlockingSignals(obj, context)); }
public void ObjectIsNotConnected(Object sender, string signal, Object receiver, string method, string context = "") { Output(ObjectX.IsNotConnected(sender, signal, receiver, method, context)); }
public void ObjectIsNotQueuedForDeletion(Godot.Object obj, string context = "") { Output(ObjectX.IsNotQueuedForDeletion(obj, context)); }
public void ObjectDoesNotHaveMethod(Godot.Object obj, string method, string context = "") { Output(ObjectX.DoesNotHaveMethod(obj, method, context)); }
public void ObjectHasMethod(Godot.Object obj, string method, string context = "") { Output(ObjectX.HasMethod(obj, method, context)); }